Lighting Challenge #8: Haunted Hallway


#453

Someday I want to visit India. I was just looking at some pictures of the festival called Holi where they positively seem to be OD’ing on color:
http://travel-all-the-world.blogspot.com/2007/03/india-festival-of-color.html
You can see it in the art, too:
http://www.gangesindia.com/product/402/

titanwong31 - I like the original colors best, mostly because the others look like digital false-color treatments, not like natural colors organically integrated into the scene. You might play with saturation, too, and desaturate the brightest things like the lightbulb itself so it goes above yellow into white. Also, the edge of the light from the lightbulb seems too abrupt. It’s not that the shadow needs to be softer, it’s just that you want another glow that is dim and warm and goes beyond the edge of where the light itself ends now.

thebogdan - Welcome! See if you can find out why the lightbulb and shade are getting that kind of polygon shading. For the light from the window, see if you can get more diffuse skylight in the area near the window and tone down the fog effect. For the light from the bulb, try to make the bulb itself and the lampshade the brightest, and soften the shadows on the walls.

izrut - Hi! It looks like you have some light that isn’t shadowing or occluded in that scene, areas like the floor stay bright even going into the back corners. Keep going with the lighting and the surfaces.

-jeremy


#454

Hi Jeremy,

It’s very late I am posting my contribution for this great lighting challenge, but I am quite satisfied with my Render.

The lighting has been tweaked in 3D-Max, this scene light up with One Direct lighting which is my main source light from out side & Environment light as my skylight.

I have used two more lights to make this scene more dramatic, Spotlight & VRayLight sphere.
I wanted to give some moisture fell in this render; I hope I could manage to give the same look as I thought of.

I have also used Photoshop for little brightness & color corrections.
Anyways this scene took my three days for all the textures, some modeling correction and VRay settings.
I would like to have your expert C&C
…!

It has been great practice of lighting and texturing for my very first VRay output.

Thanks
Cheers
Karan Singh


#455

That’s really good KaranSingh, I think the one with the central patch of light is the best, the spilt blood looks particularly life- (or should that be death-) like.


#456

Oh thanks for the reply friend…! Actually it’s not any human’s blood it’s that house’s blood coz to me its alive home like us.

Actually I have visualized this haunted hallway a alive place like us so its hurt and u can see its with blood just like us…!

cheers

Karan Singh


#457

Please have look on my effort jermey
!

Thanks

Karan


#458

karansingh - Nice start. Textures are good. I don’t really see much light from the sky: there’s that beam of light from just one of the windows, but not much light coming from all the other directions through the two back windows otherwise. I also don’t see much light from that lightbulb, it doesn’t see to illuminate the floor and walls as a real bare bulb would. Maybe you need to be bolder with the contrast, let the light sources light things, but of course also still find some deep dark areas as well.

-jeremy


#459

thanks jermey, let me do as u said i will post it again. keep on tellingme my mistakes.

cheers

karan


#460

[left]MinaRagaie - thank you a lot for your comment and way to improve on it. I will try it out soon.[/left]
Jeremy Birn - thank you once again for your comment.

here it come the changes, i have done some changes on the light bulb and render the glow seperately then comp it.


#461

hi frd…!

i like ur linghing very much…! i hope u have also seen my render…’ i nee ur help can u plz tell me how u project the windo so big on the floor.?

plz reply me soon i have to update my render today only as jermey told me some points to correct…

thanks

karan


#462

I’m very sorry for my long absence, I’m too caught up with work these days and not getting time to play more with the scene. I’ve done some touchups in PS on my previous render. C & Cs are most welcome. I know I need to improve the bulb shader, and do a better quality render, though I’ll be unable to improve upon it right now…I’m sure gonna dig into it later somaday when I have time :slight_smile:

Thanks,
Neha.

Jeremy, I really hope you get the chance to visit India someday, I’m sure you’ll enjoy it a lot. Just make sure you come here on a long vacation…there’s so much to see that all the time you’ll have just won’t be enough!!


#463

hi neha:

its karan i hope u have seen my post on page 31, i will update with some correction that jermey just told me yesterday. i would like to know how to manage reflections on the floor ur’s image has so much reflections. i also tried but i could not render it as i have lots of bump.

Anyways reply to me ASAP

Thanks

Nice work.

karan


#464

The floor reflections are just fresnel glossy reflections, nothing fancy. You might play more with the lighting and render setup to get your desired effect…


#465

Hi Jermey,

JERMEY : I have tweaked my lighting as u said, but i still kept the whole ambiance little dark as i love that way. Please have look on my 2nd try for your challenge.

Thanks
Karan

NEHA: Thanks I will try it out soon…! Have look on my Render.


#466

karansingh - Great work! I especially like the first one.

Nehak - Wow, another great one! If you get time to make a higher quality version of it, do.

-jeremy


#467

JEREMY - thanks for ur cool reply, its really nice to have your true

…Complements…

[font=Arial][color=deepskyblue]I will soon post my original exterior scene for CG Choice Award Gallery, I hope I could get my place there
!

Once Again thanks so much for your challenge I could learn so many things out of it.
Still if u have any suggestion plz tell me I could improve my self for my best.

Cheers
Karan Singh

[/font][/color]


#468

I guess i being miss out for the comment. Any comment for me to improve on the image? Tq.


#469

You might desaturate the lightbulb itself so it goes white. Also, on the side wall, the edge of the light from the lightbulb seems too abrupt. You want another glow (like a broader spotlight cone) that is dim and warm and goes beyond the edge of where the light on the wall ends now. I guess the edges of that sunbeam could go softer as well.

-jeremy


#470

Tq for the quick reply. Here it the changes.


#471

Great Job Everybody!

I really enjoyed this thread, and have put up a gallery of entries:
http://www.3drender.com/challenges/hauntedhallway/index.htm

I am archiving this thread, but please join new lighting challenges as they come available!

See you next time!

-jeremy


#472

Guys can you help to enhance this more
plzzzzz