Thanks for the comments guys. There is still lots of work to be done…
regarding the lashes… I put a fresnel reflection on them and made them 50% transparent to soften them. Regarding the SSS, modo’s SSS dosent require a closed surface, it’s happy to scatter nicely on open surfaces.
Lighting Challenge #7: An Eye for an Eye
Great job so far everybody, there’s some really nice images (as with all the lighting challenges). Here’s my WIP, still a lot to be done, but it’s coming along.
Very cool stuff being done by all. NIce job.
I’ve been staring at this too long to be objective anymore. So I’l probably leave it for a few days and see if there’s anything new I can bring to it.

update:

-tweaked the eye shader and softened the edges. I was thinking of adding more layers to the iris ramp to get more of a veiny feel.
-tweaked eyelashes and added some specular to them.
-added another areaLight to the left.
-still have to add a reflection map…undecided actually.
-added slight bump to eye shader (iris and veins).
Fire away…
work guys - ive messed smth with my texture :?
and my eye looks like glass - but i like it 

JEREMY - i love ur challenges 
ok, I got rid of my sunlight, and broke down my render as far as I am now:
diffuse lighting from the HDR image

subsurface scattering from the HDR image

reflections from the HDR image

result with bump and color textures…

@ MLoDY447: Nice image. The skin looks odd to me. Reminds me of cheese actually
It looks like the specular and bump portions look fine, but the color itself seems too pasty. The eye itself looks good also…and I don’t mind the “glassy” look. Illustrative. 
@Mike RB: Cool breakdown. Don’t have much to critique other than the bright rim in the inner part of the eyeball. The overall lighting seems to match much better to the reflections. Great image. ![]()

Certainly is a hard challenge this time round. Here’s my first little attempt, done in Maya and I added a slight blur with Photoshop.
@Mike RB That breakdown was great, you’ve got the skin looking really good especially those subtle bumps.
@Mlody44 That’s a lot of detail you’ve got there and it’s working really well, however I’m not too sure about the actual colour.
The work posted here is really inspiring. This is where I’m at now. not sure what else to do at this point. maybe some dramatic lighting

Cool images so far guys! Keep up the good work:thumbsup:
@ subcast: Yeah right now the lighting seems flat. Maybe adjusting the light so it comes from more of an angle than frontal. The texture on the eye looks good though. The reflections seem to be a little “too” perfect but a slight bump can fix that.
Here’s my first posting on this one. This one’s tough to get good textures, especially the skin. Some good results so far though.

hello guys , nice done everybody. i like -MLoDY447- version.
this is my first try:
i know that the skin seems plastic .the human skin(see below) in closeup view seems a little plastic but not as too as my render.
Hello to all, It is my post first one on CG Society and I find this very nice challenge…
Then here are my first tests:


Good evening and good courage in all
update:

This will be my final…for now at least. Crunch time again.
But the changes were:
-highlights on eyelashes.
-Broke up the specular on the cornea.
-added some red from the occlusion to the eye edges (to integrate the eye a little better).
I know it has some issues and may go back and fix them in the future.
@ behrooz: Cool idea on the cat eye. It’s original 
@JeremyBirn, I’ve just posted a breakdown of my work in the last challange, thought I’d let you know about it here.
@MikeRB nice breakdown, I don’t know how to composite a sss pass would you mind sharing the technique (if u got time)
Sorry for not sending any feedback.
I’ve catched cold… (bad timing!!! just when I’ve finished theat breakdown, and was about to start on challange 7. I’ll try to work on that one through the weekend though)
I didn’t comp it, I rendered my result image straight out of modo, for the breakdown I just turned stuff off to isolate each effect so you could see what I’m doing.





