kitsune_e - Nice render. I think it could be cropped in closer without losing anything, and it would be good to try to get softer shadows.
BarberofCivil - Still looking good. The translucency on screen is fine, the bright line between them is still distracting, and that shadow of the candle on the screen is strange, it almost looks like a giant candle is approaching from the outside of the screen, casting a shadow of its wick but no flame.
ChrRambow (Day Scene) - Still looking good! The shadows on the table seem strange, the large candle holds seem to cast just a ring of a shadow, and some of the smaller candle holders don’t look fully in contact with the ground, it’s as if they could be floating above the table for all the occlusion I can see. I like how you’re making distinctive shapes for the candle flames and giving some direction to the wind with the flames and smoke.
MasterZap - Still terrific! You might do a camera polish and tilt up a bit. Usually when a table is polished that much, the reflections bounce off the smooth outer layer and wouldn’t get broken up that much by a wood grain bump map - or at the bump map could be softened more and combined with a bit more plain old glossiness? I agree the rose petals don’t look as satiny as they could, but I’m sure you can compare to a real rose on your own.
ChrRambow (Night Scene) - Hmmmm… hmmm. Still a nice scene, but I think the previous version I quoted above had some good things about it. I really loved how the vase and the smoke were working in the previous version, if you could get that back it would be great. All these new colors, the bright blue frosty glow on the shiny surfaces, the green around the wicks of the candles, the yellow red purples in the table, add up to being distracting and not as targetted to a single look as before.
-jeremy