Wow, this challenge is super popular now. Here’s my contribution for better or worse 

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Kev
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Wow, this challenge is super popular now. Here’s my contribution for better or worse 

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Kev
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ok, here’s my 2 cents for the challenge. This may end up being the final depending on what time I have this week before the next show. I avoided the whole ‘white’ look as I don’t think I could have gotten it near as clean, but I hope you like it.
Using HDR lighting with a few balancing lights, about 30 mins render time (LW)
Jay

Aurety, nice lighting. That forest ambience is very original, it looks like a laboratory in the jungle. Maybe you want to add some caustics. Btw, the frog is so funny
(and very nice SSS)
Nutriman, great image! I like the materials and textures (and that subtle dust effect on the bottles)
JMBoekestein, the color composition gives a nice mood to your image, for some reason it looks like an ancient photograph of the Grandma’s bottles collection (and that frosted glass looks very realistic), but shadows are a bit too dark, I think.
Gerardo
A lot of mentle ray renders in the post , so here is one wit MAYA s default renderer ( 14 spots , an ambient and a directional light )
I have also used filters in photoshop for the final output . I wanted to get a feel of a old photograph take some time early morning .
thank you .

I like it a lot. The translucency is really impressive. The depth blur looks great too. Not discounting your skill but you gotta love those Brazil renders. The translucency isn’t GI driven is it?
Many are using plugin renderers…
So here’s my take using default Max scanline rendering…
Max 7.0 with default lights. No Postprocessing. Rendered slightly under 2 mins
C&C welcome~

BTW…Great thread with Great werks!!!..
(Hope I have time to finish this up)
OK, my second try.
Using Carrara 5 Pro, no post work.
I noticed no other render using C5P. Did I miss one?
I am a newbie in that very field. Please comment, for better or else.
Pierre
Here’s my contribution. Took me a lot more than the 10 min most people seem to have spent on their works! Feels like I’m learned a lot although more about shaders than lighting-setups.
Nutriman, I’m seriously impressed! You accomplished a lot of what I tried to do in this picture.
Hi! Here’s my little glass shader test render.
Looks like the bottles are hovering a bit… :shrug:
hmmm, looks like I need to tweak mine a bit more! I’m seeing it from another system and it’s too dark, making the bottles too bright. going to work on it tonight and post something.
J
@ MJV: Heheh, I love Brazil too! I wouldn’t get to results as fast without it I think.
The SSS effect is driven by any lights in the scene render, in this case only a skylight with an HDR image assigned, it doesn’t seem to impact calculations as much as some other effects I think. Cheers!
@gerardo: Thanks, I was going for a direct light only image, so I turned of any bounces, only added one area light for a small bounce effect. I figured that old film had less lightresponse (dunno if that would actually be even remotely true) and parts would be overexposed or underexposed. 
@nutriman: GLad you like. 
@Junkoman: that’s good stuff, I’d like to see how far you can stretch it.
I love Brazil hahaha! I think I’m making another one.
That’s great! Good bottles, very nice environment. If you do more tweaks it would be great to do more with the lighting to draw attention to the bottles (more of the highlights onto them, rims, highlights, glints in the shadows?)
-jeremy
Neat look, I like it! Interesting bottles, nice sense of contact between the bottles and the ledge.
-jeremy
Hi Mr. Zap really like that deep color shade on colored bottles. Reflections are perfect.
Key light should be more brighter overall.
Nice render, MooseDog. Interesting diffraction effect. Have you used some plugin or is just Lightwave?
Gerardo

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[left]Outdoor Lighting[/left]
[left]Program: 3dsmax 6[/left]
[left]Render: Default Scanline Render[/left]
[left]Time: 2h 7m[/left]
[left]Lights: 3 lights ( 2 omni - 1 Photometric )[/left]
Nutriman,
I love the mood you have here. This is a great direction. Use Jeremy’s suggestions to clean it up and make it more punchy, but I’m really liking this. It’s dirty and good.
Kev