Novuh: Nice update. The composition is definitely better than before. There’s some splotches from the Final Gather. It’s especially noticeable on the rolling pin and the wall near the window. I’d like to see some bokeh on the knife and rolling pin on the foreground. They also could use some more fill light, their shading gets very dark on the left side and draws a lot of attention. The copper material is looking more gold than copper. That material would go better on the trim of the stove and for the copper you could tint the reflection with some more red.
davidcatpi: Welcome! I’ll give you some feedback about the third image you posted. It’s coming a long nicely. The copper pots and pans could use more saturation to the reflection color. The gold trim on the stoves could also use more red in the reflection. Their seems to be some artifacting on the hood of the right stove. I think there might be some geometry issues and for some reason that hood can’t be smoothed. The black parts of the stove could use less reflection, they’re so reflective that there’s very little black visible. Most of the corners of the are going nearly black and could use some more bounce light. Also, make sure not to use occlusion on lights that are already casting shadows, it can make the image look “dirty”.
Sir_Vuclan: Coming along nicely! The copper pots and pans are looking more gold than copper, some more red in the reflection color should take care of that. Looks like some parts of the right stove could use some smoothing. The counter tops are really stealing the show right now because they’re so bright. I’m not sure if that’s just because they have a really bright colored material. The tops of the walls could use some darkening, there would be less bounce light reaching the top of the wall because the stove tops would be blocking the light bouncing back up. Keep at it!
nibogt: Coming along nicely. The really bright areas on the wall seem a little unmotivated and draw a lot of attention to it. The copper pots and pans could use some more saturation to their reflection color. It looks like there’s a lot of light coming up from the floor, it’s especially noticeable on the stoves. Underneath the stoves could use some darkening. Keep at it!
nitz3D: Welcome back! Glad you’re enjoying this challenge. You’re off to a good start. The hanging pans are looking more like a plastic. If you tint the specular color, increase the reflectivity and decrease the diffuse shading it should start looking more like metal. The interior and exterior exposers don’t seem to be matching yet. I feel like the interior lighting would match better with a dusk sky outside. I think a nice touch would also be a little bit of bokeh on the foreground objects.
niravsheth: Every image you’re improving more and more. I hope you don’t mind how picky I’m getting with these critiques. Since they’re not a focus, the items on the right of the shelf could do without the rim, or at least a much more subtle one. it’s ok if they don’t pop from the background too much. The stove burners could use some more attention. The burners are a much more rough surface with more diffuse and very little specular reflection. Also the light from the burner could be much more red and less saturated. How close are you trying to match the reference? There are more suggestions but I’m not sure if you’re trying to match it as exact as possible.
runejw: Getting better! I’ll give you feedback for the first image in your post. The copper pans could use a lot more saturation in their reflection, it could also be a little more red. The same can be said about the brass trim on the stoves. The trim on the stoves could also be about 90% reflective. The glass bottles could use almost no diffuse color, they should be more transparent and reflective.
xtremeindustries: Welcome! You’re off to a good start. The copper pans could use more red and saturation in their reflection. The brick wall on the left looks like it’s missing shadows. If you have lights that aren’t casting shadows they could at least have some occlusion. Otherwise your GI might not be accurate enough. The chrome areas of the scene (the carts, stovetops, faucet) could use almost no diffuse value and very high reflection. Keep going!
loicV: Looking great! You’re colors are well on their way to matching your reference image. It looks like there’s some reflection depth issues, the feet of the stoves are missing the reflection of the shadow underneath the stoves. The gold trim on the stoves could use some more red tint instead of being quite so yellow. If you look at the edge of the shadows from The sunlight on the floor you can see that the true color of the sunlight is much more red/orange. It just looks yellow because it’s overbright. The copper pans on the stoves look like they could use a little more red in their reflections. The underside of the hood of the stove is going black on the far side, this could be a trace depth issue, but I’m not sure. Hope to see more!
kvdo: Looking great! The copper is looking a little too orange, I think a little more red and a little less saturation might help out. The inside of the stove hoods are getting much brighter than in the reference image. It also looks like the hood has more of a yellow tint in the reference. The poles holding up the stove hoods could use some darkening, especially on the far side. I hope you keep at it!