Akarshiita: Nice update. Overall the scene is very bright for a night scene. Try to create some more focus with the light sources and reduce the ambient lighting a bit. There’s a nice kick on the character looking into the trash on its left side coming from the window, definitely keep that. However, I’d like to see the fill light on that character darkened. The character standing in the doorway could use a similar kick on the side facing into the store. Also, his hat looks like it’s floating off of his head. The wood splitting the top and bottom floors has a bright reflection which is very distracting. See if you can either soften it or just decrease its intensity.
razzlovesall: Looking good! The sky is looking extremely dark. Whether you go with a bright blue or a warm glow from the light pollution it could help create some reflections on the top of the car roof and hood.it’s a little difficult to see where the foreground building ends and the building in the background begins. Perhaps giving the light on the background building a different color will create some more depth. You could also try a small amount of blur. The bump on the left part of the sidewalk looks like the depth is too high, decreasing that, should decrease the amount of attention it’s getting. The too bottles in the scene look completely black. I would expect at least some reflections and highlights on them. The canopy over the window looks like it’s glowing and makes it hard to tell if the light is coming from underneath or above. The shadows from the hanging lamps on the second floor could be softened a little so the contrast doesn’t draw as much attention up there. Hopefully that’s enough to keep you going.
MeanPi2: Welcome! I know it’s early in your image, I just want to point out that the tire on the far right side of the image appears to be floating make sure your lights and objects are using shadows and are visible in reflections.
zrainish: Getting better! I’d like to see some larger differences in light color. You have more than 3 practical lights in your scene and they all seem to be similar in color. if there’s more color variation it should help give the scene some more depth. The sky seems to be a black void, try giving it some brightness and color. Besides the highlight on the wooden barrels in the scene they’re looking pretty flat and consistent in brightness. Try to emphasize thir roundness by creating a gradient across them. The door on the car seems to be much darker than the rest of the car. Try to get those a little closer in value so the contrast isn’t so drastic. The glass in the window could use some more presence. See if you can get the awning to reflect a little more in it, not quite as much as your previous version, but just a little bit.
horngreenet: Nice update. The extremeley saturated blue underneath the car is really sticking out to me. I’d expect underneath the car to be almost black from shadows. It’s also a little odd that the sky light is so bright and blue yet the sky is so black. I’d expect the sky to appear as bright if not brighter than the light it’s emitting. I’m not sure what could be causing the bright spots on the snow. Try soloing lights to see which lights are causing the issue. Then you can turn features off and on and until you find the culprit. Keep going!
GabrieleConsolini: Good improvements! The transition between the foreground and background is working very well. I’d like to see the decay of the hanging lights increased so there are some darker shadows and illumination focus on the second floor. After that I think you’re ready to start working on some materials so we can start seeing some highlights!
patrickrowan: You’re definitely right about the grass, looks better longer. Since you desaturated the light on the inside, the left kick on the character in the door looks over saturated now. The eyes are looking a little scary because they’re so wide open and staring but maybe you like it the way they are. Good work.