zrainish: Good work. Overall the image looks awfully bright for it to be night. Try to limit your illumination some more so that there’s pools of light on the ground. Perhaps there’s a street lamp overhead that’s illuminating the character looking in the trashcan. While the hanging lamp in the image could be illuminating the character on the right. In general just some darker areas would help convey a night feeling.
Kiralj3d: Looks good for what you’re trying to achieve. The composition could be a little stronger but if you’re adding in some other objects, like you suggested, it may make it more interesting.
genaf1: Nice start. The amount of ambient light in the scene doesn’t make it look like a night scene until you look at the dark sky. Try to restrict your lights to smaller areas. Maybe instead of so much sky light you can exentuate the bounce light off of the buildings and snow from the practical light sources in your scene. The snow looks extremely bright for night, it looks almost as if it’s directly in sunlight. You may have to bring down the diffuse value a little. Keep at it!
patrickrowan: Awesome! I’m having a little difficulty determining the scale of the scene. I think it’s because of the size of the grass, it looks as if they’re toys, I’m not sure if this is intentional. Lighting-wise, I’d like to see some more of a gradient across the awning and the right brick wall. Even if it’s a little darkening, it would help frame the scene a little more.
thekran: Welcome! There’s a lot of empty space that isn’t helping compositionally. If you zoom in a little closer, it should strengthen the image. It would make the lighting a little more intersting if there was some sunlight to cast shadows to create some more shapes and contrast. The objects in the scene appear very flat and could use some more shaping, adding in sunlight could help with this. Take a look at the material on the car, it seems to be lacking a reflection from the sky. http://ll.speedhunters.com/u/f/eagames/NFS/speedhunters.com/Images/AndyBlackmore/LM08/news/focusrs2.jpg Keep going!
ramlighthunter: Welcome, nice start! The front side of the wall with the lamps seems very bright, especially with the moon unable to illuminate it from behind. See if you can keep the light from the lamps restricted to a small area and darken the illumination on the rest of the wall. This way there are bright areas near the lamps and darker values. More like this http://www.officialpsds.com/images/stocks/Brick-Wall-With-Lights-stock4221-large.png. Perhaps the buildings in the distance could have outdoor lights as well or illumination coming from some of the windows.
Obi: You definitely can join as a team if you’d like.
GabrieleConsolini: Welcome! You’re off to a good start. The separation of the foreground and background through light color is working well. I think the two could be integrated a little bit more with some of the blue light spilling into the foreground and sum of the warm light into the background. It shouldn’t have to be much but it would make the contrast a little less drastic so the viewer’s eye isn’t drawn quite so much to the side of the image. Overall there’s a lot of ambient light bouncing around which makes the image very bright and without contrast. You may want to tone down the FG so there are some darker values in the foreground. Keep going!
zhangjinb0: Looking good. Overall your image doesn’t seem as cohesive as it could be. Maybe try stick to one or two main light colors for the time being. The wires coming through the image are a little bright and distracting. They may work a little better if the weren’t so bright. The horizontal line across the middle of the image splits the image in two and is very distracting. You may want to move the camera in a little closer. Also, the upper part of the wall seems extremely dark compared to the bottom half of the wall. This contrast draws a lot of attention.
jadrock: Nice improvements. I’m still having a hard time noticing that the character has been hit by the car. Perhaps if you zoom in right next to the character so that it’s in the foreground with the car in the background or with the car in the foreground and the character in the background. Either way I think the camera could move in a little closer to make the character the focus of the image. With the lighting, I’d expect to see the headlights reflecting in the ground http://blogging.la/archives/images/2007/03/headlights.jpg. The fog cones in front of the headlights are very harsh and distracting. Try to maybe break them up a little with a texture as well as give thing some dropoff. Keep at it!