akosichibot: Welcome and good start! The use of rim and kick lights are working very well though they’re a little overpowering, try to turn down their intensity a little, especially on the right side. The back scattering on the ear is a nice touch but it seems a little too exaggerated. As if there was a flashlight right up against the back of his ear, make sure to adjust your depth settings so that the thicker areas aren’t as translucent. Looking forward to seeing more progress.
niravsheth: Good job so far. The back rows of chairs coming towards the camera have nice shaping and definition. I’d like to see a similar look brought down onto the front rows. The doors, speakers and part of the wall are very reflective and could use their own materials.
RasoulValli: Good work. Right now the light is focused on the right side of the back row of chairs. I think you want to bring more attention to the boy sitting all alone. To do that what I’d recommend is first make the lighting a little more even across the chairs by darkening the right side. Then create a brighter pool of light where the character is.
VickyTronz: Well done. The bright screen takes a lot of attention you may be able to make it work better if you bring some of those bright values into the foreground but you may still need to lower its intensity a little. First off a bright rim light from the screen on the cup and straw will help. The railing could also use a rim on the right side to help define its edge a little more. It may also help to vary the intensity of the 2 main lights that are illuminating the cup. Try turning the cool light on the left into more of a kick instead of a key or fill.
Biertje: Welcome! You have a good start so far. Try squinting your eyes and looking at your image. What do you see? The main two things I see are the screen and the exit sign. Is this what you want your focus to be? It’s important to ask these questions when lighting a scene. As far as lighting is concerned, try to add in some bounce light off of the screen onto the chairs.
prestonplatt: Coming along nicely. This is a very “busy” image. Not just in what’s going on in it but the lighting itself. How would this look if the laser and fire were the key light source. Then the light would be coming from a good angle to shape the objects in the scene. Also a tip for the laser would be to increase its ambient value of it’s material to a value greater than 1 so the core of the laser is brighter than the glow.
VickyTronz: Good start! Like a lot of other images here the screen is drawing a lot of attention and even adding an image with some contrast may help with that. You have some nice kick and rims on the character that are coming from the screen. The shadow from the character coming towards the screen is a little deceiving considering it’s the main light source. Having one shadow from the character back onto the chair should be fine.
rohtakroadies: Nice start. The image being on the wall in the back is a little confusing, I’m not sure what’s causing it. All the focus seems to be contained in the left third of the image. Try to brighten up the chairs with some more diffuse illumination as well and maybe some rims/kicks from the projector.