hi in ur new render the floor is too much reflective ( bring that down and make it glossy
Petra Fischer -
Your image is great, and merits some more detailed feedback.
It’s mostly the fill and bounce lighting that need more work. Look at the upper back wall (the triangle-shaped wooden area behind the character’s head.) That triangle seems very bright, and stays bright all the way up to the top edge where it meets the ceiling. I think it could stay bright in the area under the window, but the upper edge where it meets the ceiling should be darker, more like the brightness of the ceiling, because at that upper corner the wall and the ceiling would be getting about the same bounce light. Having a nice dark area behind the character’s head is nice for contrast, too, just make sure the head has enough fill light on it, if it needs an extra kick on the darker sides.
The bright blown-out area in the middle of the upper skylight looks as if we are looking straight into the sun. So does the bright spot in the middle of the left window. If there’s only one sun on this planet, you should dim and soften the light coming from one of those places, if not both.
Your scene could use more fill light from the sky. This is especially true on the frames of the windows and skylights. Parts of the skylight that are actually above the glass would be very brightly lit, facing the sky. Right now they look darker than that wooden triangle that’s inside on the back wall, and their brightness should really be much higher.
The books appear to be scaled too big. Maybe this is an illusion, but it’s a disturbing one. I think the left side of the books could be brighter, since they are facing the sun and skylights.
The character could use more bounce-light coming up from the sides, too, since he’s sitting in a sunbeam.
The shadows on the table in the foreground could be softened a bit, since it looks so hazy outside. Also, some cool, soft spill light (soft blue light from the sky) could surround the sunbeam. A bit of glossy reflection from the skylights and character might also add to the table surface, although with the right shader adjustments a broad specular highlight with a shadow in it might create a good enough fake that looks like a glossy reflection there.
Andrés Vidal Monge - That’s really nice work! If you start posting earlier on the next challenge you could be in the gallery.
Wow, thanks a lot for all the great tips, my eye was so tired of that that i have missed a lot of things like u have mentioned. I think they will make it better, also to me it needs a little of focal length. Thanks a lot..!
PD: That black spot i didn´t notice until i read your comment :)… it´s a material error that i didn´t saw definitely … Thanks for everything.
@Maxmit: Thanks, i will definitely enter the next challenge :thumbsup: @Jeremy: Whoa! Thanks a lot Jeremy, it really means a lot to me! Honestly thanks! :bowdown: i will definitely keep improving if i keep on this challenges, i have your 2007 lightning and render edition, and my lightning teacher who helped a lot...! :surprised
So, due to the slow and ridiculous number of posts required to be “moderated” on this forum, my final seems to have never showed in the final thread… This may need to be looked at, as its kind of discouraging to new members.
This was my final, but I think I’d be better off going back and trying from scratch on the lights again.
have a great day
Thank you so much, Jeremy, for the detailed feedback!!
I can’t wait to improve the parts you have pointed out and I really appreciate the time you took to write it down.
On this occasion I also want to say thank you for writing your fantastic book and releasing the DVD - I think you contributed a lot to the growth and education of thousands of 3D artists from all over the world. Reading the book was amazing and is mainly the reason why I am so enthusiastic about Lighting and have so much fun with it now.
@ Gumby22don You have to post it in the final thread ! then generally Jeremy choose a selction of some work, but the post to the final thread is up to you and not to the moderator
So you can still see your entry in the final gallery if you post it
Congratulations on another great challenge. A gallery is on-line here:
Well, this is my second, improved version:
I’m really glad about the changes, especially the triangle of the roof and the window frames!
I also scaled the books a bit down, do you think it is sufficient?
In my eyes the books help making the figure looking small, lost and lonely sitting on this table… but of course, it should not be a disturbing element.
If there are any further suggestion, I’d be happy to hear them!
I only meant that my first 5??? posts had to be approved by a moderator, having never posted before this month. Unfortunately, it took a couple of days each time, and the one I did post in final images never showed up, possibly it was approved after the thread was closed…
Its not a big loss, but its a forum issue that maybe could be looked at - 5 posts seems alot, especially when it says 2 posts in most places.
have a great day
thanks for the awesome challenge waiting for the next 1
be back this challenge
For those of you who haven’t notice, the next challenge is up! http://forums.cgsociety.org/showthread.php?f=185&t=955407
Make sure to subscriber to the lighting news thread to get updates on new challenges and galleries http://forums.cgsociety.org/showthread.php?f=185&t=634553
hi there im using max 2011, i having problems with the OBj file, it wont import correctly, the mesh looks wrong pointy and very slow.
can any one please upload a max file of this.
I’d recommend trying the FBX file, it’ll probably work better than the OBJ.
Here is my version of the scene
Maya and Mental Ray.
Composited in Nuke.
It was made in Stereoscopic 3D with some camera animation. i will try to upload an optimized Anaglyph version, in case anyone wants to see it.
Here is my version of artistry room!
Nice job, xcomb!
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.