Lighting Challenge #25: (WIP) Artistry


#1

IMPORTANT EDIT: THIS IS AN OLD CHALLENGE.
Please enjoy reading through this thread as an archive, but it is closed to new posts. You can still download the old models and also post your entry in order to ask for feedback here

Welcome to challenge #25!

This challenge features an artist’s studio, modeled by Giorgio Luciano. Please credit him for the modeling anywhere you display an image outside of this thread.

Post your work in progresses (WIP) in this thread to receive feedback and ideas. Please do not post any WIP images in the Final Images Thread but, don’t forget to post your final images there. The deadline for this challenge is January 16th, 2011.

You can download the 3D scene files from the following:

FBX
LWO
MA
OBJ

If you are able to provide any other scene formats, please let me know and I’ll post any provided formats in this thread.

Use any 3d software and techniques you would like. Any changes to the provided scene and models are allowed but not required

Feel free to share any information or breakdowns to show your techniques or set-up.

Make sure to post your final entries in the Final Images Thread before January 16th, 2011.

And as always, have fun!


#2

I am in!

Cheers

Martin


#3

Me too - just taking the mesh to bits. Takes a while to load in Max though ! :slight_smile:


#4

sweet. Indoor scene and such a nice theme. Ill definately try to take part.


#5

Awesome! I’ve been working on programming homework all night so seeing a new lighting challenge is a breath of fresh air, can’t wait to start.


#6

great…thank you for the challenge i am in…


#7

Hi there,

I will try it, too.

Helge


#8

Good one. Here’s my Take. I am using Vray for this challenge as against Mental Ray, so it should be a learning experience.Not yet fixed on the composition or elements. but it’s a start.C&Cs welcome.High Res.


#9

tuffmutt1 - I like your image but am a little weirded out by the orange light pouring through one window and blue light pouring through the other. I would think it would be either, or one would be a lot less saturated? I don’t think the composition works because I’m not sure what the subject is. If you placed an artist at the chair in the center of the frame I think it would work well. That’s my two cents, very nice work still.


#10

Thanks to Augusto Goicoechea there’s now a Lightwave version available in the first post.


#11

Nice challenge, but I would like to know why those hanging lamps are hoovering in mid-air? :wink:


#12

I noticed how obvious it was after the fact. Luckily it’s not too difficult of a fix.


#13

here is my first wip image.i used only basic mental ray shader and lighting setups.


#14

First attempt after much fiddling around with the mesh. Just a plain white shader applied at the moment to see if the composition and lighting works. I’m going for a sort of cluttered art studio look with several different projects going on at once.

MentalRay daylight system with the haze turned up a bit (although I think I might turn it back down again, doesn’t look quite right to me at the moment)


#15

Here’s my initial setup:

Software: 3ds Max & iray

To do:
Add more textures/materials throughout.
Possibly rearrange item placement
I’m thinking of adding beams or something to the ceiling area
Fix floating objects
Increase reflectivity of floor material
Some of the geometry was hidden here as I split things up into layers and forgot to enable the chair layer for this first render.

Edit to add comments on others WIP’s:
tuffmutt1 - Looks good so far & looking forward to see your next update.
NAYAK33 - Really like the colors you used. Very tranquil color scheme (IMHO).
FrankThomas - I like where you going with the cluttered studio theme. Seems a bit organized at the moment though with everything in it’s own area. That being said I do realize it’s an early test so arrangement of items may change as you continue to refine the look you’re after. Looking forward to seeing your progress. :thumbsup:


#16

@tuffmutt1 - I agree with zmuh11 about the composition, an artist in the chair could be a very nice touch. I think overall it’s looking great. One comment I have for you and everyone in general, and this could only be me but the art studio I work in is filthy with art supplies. Every surface has been touched by charcoal, graphite, oils, turpentine, etc. If you can effectively add some of that to your scene, I think it would take it to the next level. Great work though!


#17

Just one suggestion. The scene is thought to give lots of possibilities. I mean people can focus on the tables, vases, on the still life, on a overview of the scene. It’s quite comples so I invite everyone to explore all possibilities !
Jojo


#18

I was planning on doing this in Vray, but seeing that Jeff Patton entered the ring I just might have to stick to MR with this one. Having a MR guru on board is just a too great opportunity to miss :slight_smile:

Tuffmutt1 - Looking good already - some nice shaders, especially the blackboard in the back. I have to agree that the harsh difference in color temperature coming from your skylights feels somewhat out of place. Maybe im wrong. Id love to see a real photo with this kind of setup.

Nayak33 -Good start. I love the wood material on the table on the right. The painting gets a bit lost cause its colors are too similar to the lamp and the back wall. Might wanna have a look into that.

FrankThomas - Besides of some weird areas rendering dark, it looks good already. The soft shadows look really nice. Keep it coming.

Jeff - Interesting to see ure working with Iray. Ive only seen an introduction of it on mentalimages. Looks like a powerful tool. The beams will sure make the ceiling less uniform and give it more interesting appeal. Hope to see updates soon.


#19

I think I´ll be in, too ! :slight_smile:
I downloaded the Obj yesterday, but after the import in Max the whole mesh was destroyed, I hope the FBX will work … :slight_smile:

@ Jeff:
Great start !
Did you do a bit post on it till now, or is it the original render ?


#20

About 6 hours of work. Got a bit comp happy.
Maya & Vray