Lighting Challenge #24: (WIP) The Cabin


#121

Some very nice images so far.

Here is my first round attempt. Trying to get a mood, not sure about it yet. Any suggestions/comments are, as always, welcome. This is rendered in Max/MR. No GI or Finalgather. Just a few spots for skylight/moonlight/streetlamps, and a couple IES lights for the porch and trees. I used very fast render settings so there are some obvious artifacts.

I also rendered a Beam/Fog pass using the Lume Beam shader to get the halos around the light sources. Also a quick AO pass.

I am open to any suggestions on where to go from here.

Regards,
Mike


By mikebracken at 2010-08-28


#122

@ MikeBracken : coool Stuff, nothing more to say…:beer:

Will be back soon with my render.


#123

Hi All,

@Den :- Thanks for your comments… Its really helpfull…

Here’s another update with some changes in the mountain, grass, sky and some overall feel,

Comments and Critics are most welcome…

Thanks…

HI RES


#124

MikeBracken, I like that. :slight_smile:

Tried an overexposed thingy, hmm I am in dire need of a raytrace engine so I don’t think I will enter the final.
Had to experiment with the scene though. :slight_smile:


#125

[right][left]Hello everybody! Well here is my first try for this challenge.
I start slowly this exercise, waiting for my new computer.
Coments and suggestions are welcome :slight_smile:
Hi resolution

   [/left]
   [img]http://i362.photobucket.com/albums/oo68/Fredsoub/3D-RENDER/cabin_low.jpg[/img]
     
  [/right]

#126

Here’s a rendition of the model as a cardboard, well, model. :smiley: The rocks and stump are supposed to be as if made out of blobs of glue; the leaves, of paper.


#127

@ MikeBracken
its just awesome…


#128

Your grass looks really nice. What software are you using and how did you make the grass?


#129

I just love your idea!!

It looks pretty good but in my opinion the DoF effect is a little too strong… maybe you could lower it a bit

And also you could make it look as if the whole model was on top of something like a table :stuck_out_tongue:

Im waiting to see your updates :smiley:


#130

After having issues with posting this image…
… I hope this time i got it right.

This is the first draft.

I had this idea of having the light come behind the tree, and I kind of took it from there; focusing mainly on lighting and basic camera exposures first.
Until a good shader for the mountains will be made - I used standard library .mtl files with slight tweaking - DOF is used to somewhat hide them. Better shaders is a good next step…

Rendered with MachStudio Pro


#131

Hello everybody

This is my first WIP

It was done and rendered in VUE. It’s the first time I use it but I’m starting to learn about it.

High res

All comments and critiques are fully apreciated

Good luck everyone and keep up the good work :beer:


#132

Nice image. I’m glad to see someone uses direct lighting only (My teacher at school was a MR/direct lighting only supporter :slight_smile:


#133

Nicely done! :applause:Its very Original!


#134

Awesome image Mike!

I think the two things that I notice are one that the roof appears at least to me to be a little bit too blue. I guess you would expect that from the moonlight but I don’t see that blue cast anywhere else in the image.

I would also play with the camera angle instead of just a straight on shot but still man awesome. I love both the porch lights.

Good work bro! How have other things been going?


#135

I went for a stylized idealism with my first pass. My set-up features a directional light as my key and a series of soft spotlights as my fills. There’s also a kicker on the tree and the chimney.

I used a touch of final gather to smooth out the grass. Fog and depth of field blur were added in After Effects.

Any critique is always greatly appreciated.


#136

yeah! gj everyone! here is a go at the scene. Honestly just testing a possible mood at this time. No textures, just a clay render and played around 10min in photoshop. I most probably gona try out sth else. Just anouncing my self to the competition i guess. Oh and a big thx to Andrew and Dan for this awesome scene. So many nice details :slight_smile: Good luck every1


#137

hey guys, I decided to change my approach since vue and vray didn’t really work out for me :frowning: I’m making the new scene inside of a snow globe, here’s my initial modeling:

didn’t do anything fancy here, all I’ve been doing in the past couple days is just fixing up some geometry and try my best at saving polygons since my comp isn’t all that good. Any thoughts or suggestions are always welcomed :smiley:


#138

Done a fix… I’ve notice I’ve uploaded the wrong composited image… there’s the new one… The grass is models + some displacement. I will go for the night shot later next week. any help appreciated for my post (BW+Colors images)


#139

hi all,

this is my wip…this time before the challenge finish:-)

i’m using maya and nuke, but till now no compositing…

good challenge to everyone


#140

Here some color correction and post but i’m stil not happy of the shot, any suggestion would be great;-)

bb