Lighting Challenge #23: Mad Science (WIP)


I have a couple I’m trying out. One is much lower key than the other. I’m using Maya and Mental Ray.

Comments welcome.

It’s funny because I almost didn’t want to do this challenge, then I really got into it and it’s my favorite one yet (out of the three that I’ve done now). :slight_smile:


Gave him 3d goggles. This one has some heavy postwork in photoshop.


@destinylight - really nice looks dude!!! bloom effect is looking good ! is this maya software render !; but the thing i notice that the liquid in the right corner bottle should have some sort of bleeding even other two bottle also ! ALL The Best!


Hello everybody… here is my WIP… i didn’t make big changes from the original file… just added some background and played with the lights and liquids color…


So I know I am a little late on this, but I would really like to light this scene. before I do start I would like your input, to where to start first. I also want to stay away from FG,GI, and other advance features of Maya Mental Ray.

Any thoughts on the starting point?


I saw some of the images in this thtread and knew that I needed to participate. Please let me know what you guys think.


Hi this is my update. All C & C welcome!
thanks a lot


@pendragonz: I like very much the ambient you have done, my critique would be about the inside of the shelf, is pretty similar to the wall. Good work!

@Destinylight: love the way you did the light and texture, about working with a single tone, the wood is very nice.

@Inky99: awsome, the glass are incredible, I´d try to give less visibility to the background. I think it´s distrating.

@coolibu: I like your camera, try to make more evident the silhoete.


Im using mental ray with draft quality FG, please send me comments or sugerences for Im still work with the texture. Thanks


Im using mental ray with draft quality FG, please send me comments or sugerences for Im still work with the texture. Thank


Im using mental ray with draft quality FG, please send me comments or sugerences for Im still work with the texture. Thanks


Hello everyone. Congrat to all, nice jobs.

My hard drive broke and I lost all work, so I had to start all over again.

There’s my entry.
(3D Studio Max, V-Ray, Photoshop)

High (1277x1500)


Hello everyone!

I’ve made a new update to my scene

Thanks Luciano for your help, I worked on what you told me :smiley:

Comments and critiques are fully apreciated :slight_smile:

Good luck to you all :beer:


Hello world,

Ok so this is my first time posting one of my projects after having done a couple in the past.

I decided to work with this project in Houdini instead of using Maya again to further develop my skills. The scene had a decent collection of material and objects types to try and bring together. I used one shader I developed to handle all the surfaces, it’s available on odforce if you guys want. Sadly, my home computer is kind of slow(1 core) so I’m not sure how much progress I will be able to show next, but I would love some critiques.

Caustics is the one thing I’m pretty sure I won’t be able to run, but if that is the biggest problem, I can do some old fashion cheating. Hearing about light levels/colors, object colors, glass blur, attenuation depths, small texture details, would be great to hear about. I’m out of the lab so I don’t get much feedback anymore. So any and all would be great.



Hello everyone, this is my first entry in this challenge, please comment it, the textures are not finished and the bg is not ready yet. It hs a low quality in FG


My first render

My Second

My Third

And my semi-final


Uploaded with

working in 3dsmax with mental ray…


This is a new entry, its not ended but im still working on it, any comment will be useful


Hello everyone,
This is the first time I am entering any sort of online challenge. I am relatively new to lighting.
Looking forward to your views, critics and suggestions.
Here is my WIP.
Still work to be done - Materials for tools on the table,material and texture for the brain, front portion of the table etc.
Thinking of adding something on the wall behind the table.


3dsmax and mental ray