Maxmit: Nice Update. I’d expect to see some specular highlights from the warm light in the upper left but I don’t seem to be seeing any. The specular highlights coming from behind the camera are very bright compared to the diffuse light they’re emitting, try to find a balance between the two.
Jos: Welcome! The green liquid in the beaker on the right is getting very dark. What I’d expect to see is light being diffused from the upper right all the way through to the lower left. As well as a focused area of light on the opposite side of the vase as the light. The specular highlights in the scene don’t have to be burned out to completely white. Try to keep some color information in if possible. Also, the handle of the pliers really pop out because of their saturation and diffuse intensity. Try to tone those down a little.
tuffmutt1: Great! I love how the rat turned out maybe finishing it off with a little cool blue rim from the background on the right of the stomach and head. I’m having a hard time telling what material the bowl in the cage is made out of. Maybe some reflection and/or specular highlights? A yellow kick from the background on the left side of the bowl and a rim on water bottle would help make the foreground and background a little more cohesive.
Shordy: Good update! The DOF is a bit too strong and is miniaturizing the scene. At this distance from the table any DOF would be very subtle. Nice work with the brick, the texture and material work really well. I agree that the measuring device could use a little work, it looks very waxy right now. I think this is due to the fact that all 3 visible sides are lit equally and since it’s angled the light is falling off and giving the illusion of SSS on the front face. Try to shape the device with light a little so each side has a different value. This may involve adding a specular highlight to one side or just moving the lights illuminating the device around a little. Also, the square highlights are extremely harsh and whether you’re mimicking softboxes or a window there would most likely be some falloff around the edges.
heyitsjebus: Welcome! Nice start, you have a good idea working with some back lighting on the upper objects. Where is the light illuminating the liquids coming from? I ask this because they’re lit very evenly and appear flat. Try to achieve a gradient across them so that the shape is visible and there’s a clear source of illumination. The same seems to be occurring with the buttons on the device. If you’re trying to make it look like the buttons are lit, think of how they are lit. Is there a light bulb or LED inside of the button? If so their would be a bright spot where the light is and then the illumination would fall off as the light gets further away from the source.
SharinSri: Good work so far. Not too much to say so far. With the cone of light being the key light, the walls may look a little more convincing if they were darker towards the top of the image. Keep going with this.
udayavel: Nice job. Looks very dreamy. Looking forward to seeing some work with the materials so we can see some more specular highlights.