Great work everyone, keep posting those updates and new WIP’s they’re coming along great!
bips03: Nice improvements! I feel like the lighting is very inconsistent. The cage and rat are lit very brightly lit from a white light source but nothing else seems to be. The flashlight source is a very warm source but there’s white light coming out of it. The small beaker with the red liquid in it looks like it has a brighter refraction than the environment it’s refracting. Make sure sure the shadow trace depth is high enough. I’d like to see some color difference between the background and the foreground. Maybe the sky light could be a cooler color.
ashes2bones: Good start! The DOF in the image is working very well. The body and antenna of the radio are getting lost against the background. I’d like to see some rims on the antenna and maybe a kick on the radio’s body. In the cage the water bottle, bowl and back of the rat are getting lost in the darkness. One solution may be to add a light in the cage at least to motivate some rims and kicks on the objects in the cage.
Shordy: Nice start! So far I’d just say that maybe the light is a bit to symmetrical.
Zithrous: Good work! The first thing that pops out to me is the dark vertical line up the right side of the image. Try to soften this as well as possibly add some curvature in it to focus the eye into the image as opposed to guiding it right off the page. The glass is also getting very dark in some areas. Make sure it has something to reflect/refract. Though the brushed metal works very well and breaks up the reflections on the table, I think the table could use a wavy bump map just to break the reflections up some more. The top of the brain looks to be going completely dark. If this is in liquid, the liquid would scatter the light which would then be transmitted to all the exposed parts of the brain. A fill on top or a filter over the entire brain should improve it.
zbuja: Nice job. It looks like you have a nice color palette so far, the image is just extremely dark. There’s nothing wrong with having dark diffuse light but if you’re going with that you’ll really need to push your specular highlights and reflections to make objects discernible.
Destinylight: Welcome! Interesting idea. Overall the image is very dark. Try to get some strong highlights and reflections so that each object can be easily identified.
jn9999: Good update. The wall is lit very flatly, try to create a gradient across the wall. This will create both interest and focus. Some parts of the glass and liquids are resolving to black. Make sure there is either an environment or image to reflect and that the trace depth is high enough. The light under the desk is very burnt out. Try bringing the light’s intensity down a little. Overall the lighting is pretty flat. One instance of this is the rat. A kick on the top would help make it’s shape pop a little more. The paper hanging off the desk is also a little flat. Once again some light on the top of the paper should help show the shape a little more.
ChrisFast: Good improvements! The shadow on the end of the syringe is looking very dark, especially for a transparent object. This could be due to using depth mapped shadows. I’d like to see some of the green light from the goggles getting diffused through the red liquid on the right.
ollie83: Nice concept. Good work with the body of the radio, it has a nicely placed highlight. The inside of the cage seems to be lacking shadows. I feel the lighting could use a little more focus. Perhaps a play with the green light in the background used as rims and kicks for the foreground and then in the foreground a more subtle and focused diffuse light.