Lighting Challenge #22: The Carnival (WIP)


Lilnamz: thank you for your valuable input and happy you like it. I tried to fix the balloon as well as the girl like you suggested. im glad if i could help :slight_smile:

djprasun: thank you so much for your kind words. And like Lilnamz you were right as well. I have to admit im having a hard time to get her integrated and at the same time look pleasant. You see, i am not the best painter and I find it hard to get her to look good not only while zoomed in :banghead:

Still, I hope I did a better job this time.
high rez


@xeltestic-OMG:eek:! I never thought that it was painted!


xeltestic, really very nice.


you have created something like a masterpiece :), because you visualised the mood and feeling
of the girl (great colours!) … the party is over
i have a problem with the rain: the drops stretch too much , this would be heavy rain
with splashes from the ground…i would reduce the stretchiness about a quarter and add some more visible waterdrop explosion on the ground, though it looks like beginning of a heavy rain.


wow! thank you guys! the respond I got is overwhelming =) I agree with the rain and I will have a look into it. And Fex - the party is just starting and everyone is invited. The next challenge is just around the door :slight_smile:


the gallery for this challenge is now up!

Congrats to everyone who participated!


Congratualtions !

very much deserving!



Congrats all!

Can I just ask for some feedback on my final image please? I’m interested to know how you guys would improve it and what I should have done to be included in the gallery?

Hi res here



I personally liked your work. Maybe because your work didn’t follow the given themes. Love the lens flares of yours.


Sinew: You definitely have a nice piece of work especially with materials, textures and lens effects. The image also has a good start to lighting but could be pushed a little further. Overall the foreground is fairly evenly lit which flattens out the objects. Trying to achieve gradients across objects is one of the most important parts of lighting a scene. With such a bright light source in the upper background of the image there should be some light shining on the tops of the foreground objects, which in turn would also had a little shaping. One tip may be to disable reflections and render, then you can see how the diffuse lighting is shaping your objects.

It’s also a little difficult to easily understand the depth in the scene. The only depth cue, besides perspective, I’m seeing is DOF. The same colors seem to be occurring in both the foreground and background. Different colors can be used for each space to differentiate their placement.


Thanks Dan. I see what you mean about the lack of difference between the fore/mid ground and the back ground elements. The chin / neck of centre horse does seem to be the same shade as the background. Maybe I should model something to fill / illuminate this void.

Maybe I should try to push out the yellows and reds in the background, and push out the blues and greens in the foreground.

As for the gradients accross the image, maybe I need to push out the contrasts in my lighting pass / increase lighting, and maybe play with adding a stronger directional light to the foreground elements. Maybe something casting shadows over the foreground would add more interest too?

Cheers for your advice! It has given me plenty to think about!!


For what it’s worth, when I look at this picture, I definitely take the scene as "this is real." It’s very convincing. But I do see a couple of fundamental lighting/exposure problems, which I would describe equally for a CG image or a photograph:
[li] The eye is always drawn, like a magnet, to the brightest and/or the most contrasty part of the picture. Which in your case is, unfortunately, the lights at the top of the frame. Zi-i-i-ip! My eye just shot “up and out of” the picture. Whups. (My eye also pauses at the shape below the horse’s neck, then goes straight up the “pipe” to hit the poor horse. Whack! [*] The body of the horse, despite “all that light,” is murky and underexposed. The side of the horse actually drops all the way to “featureless black.” Serious boner. The ghost of Ansel Adams would rise up and lecture you. :slight_smile: But it’s also rather implausible: the horse is directly below “all those lights” and certainly would receive sufficient illumination. [/ul]
Also… if I were shooting this scene with my trusty 4x5 camera, I would probably have a couple of soft-cloth reflectors casting light into the shadow areas just to bring the tonal range back within the parameters of the film I’m using. I’d be all over the carousel with my incident-light meter, muttering to myself, “This will be zone-5, this needs to be no less than zone-3, and this highlight no more than zone-7…” And if I can’t compress it quite that far in the field, I’m going to be making notes for the darkroom.

And then, all things considered, I just might recompose the shot. For example, what if you panned the camera to the left so that you cropped-away the very bright (burned out) light patch at two o’clock? (Put your right hand over the image and have a looky.) Isn’t that a much better shot?


while going through the archive today i came across this scene ““the bedroom”” from previous lighting challenge.i did a quick light test in 3ds max and some color adjustment in photoshop and made this book cover from it.i know this may be not the right place to put this image but the previous thread is closed.,i just wanted to share it with you guys…please dont ban me from the community for doing this:):):slight_smile:


Hi Sinew -

That’s a nice image. For a fresh perspective on your lighting, cover-up the top half of the scene, and just look at the bottom half. How would the lights illuminate the horses that are in the background? What kind of reflections or defintion do you want on the ground? Can people even tell what the white area is? Are you doing everything you can to shape the round poles to make them look round, to bounce light onto the horses? What are the horse’s eyes made of, and what would they be reflecting?

Your optical effects on the lights along the top look great. The distant lights in the background could use an equal amount of attention. Study the bokeh effects you see when lights fall out of focus at night in a real photograph, and you might get some ideas. Also, any bright highlights in the reflections on the horses could be treated similarly to the lights at the top, just to bring some of the sparkles into the rest of the frame.

I’m not sure what’s being reflected in all of your reflections. There’s a bright line running through the middle of one of the horses that at least could be moved to a less distracting postion. To test your reflections, you could try a test-render with a highly reflective sphere placed right where the horses will be. Does what you’d see reflected in the sphere look like you’re in a carnival from all angles?



There seem to be more than a few that are looking more 2d than 3d I thought in the renders that were chosen to be included even after Jeremy scolded a few WIP for doing this.
Strange choices for Jeremy.


hey how i know when is the next challenge or when there is a new challenge and how to participate ???

i like a lott this scene but the time is until abril 30 , so i want to know when is the next ???

pls …


Lighting challenge #23 Mad Science is already online.

See you there.


All the news is posted in this thread:

Click on the link and then on the bottom you should be able to subscribe to it. You’ll get notified whenever there’s an update.


heyyy thanxx :smiley: suscribe is readyyy jejej : )


Getting better. With the ferris wheel being so bright, I’d expect the reflection in the water to be nearly as bright.