Lighting Challenge #22: The Carnival (WIP)


#501

Marvellokee: Nice work. Some objects aren’t recieving direct light from nearby sources. With the trash can and balloons a lot of their light is coming from the right side yet they’re positioned right next to the carousel. Try to get their shading to be brighter on sides that are facing close light sources. The overall ambience light seems a little too bright for a night scene, the ground in the dark areas is brighter than the sky.

xeltestic: Good work! The work you’ve done with the cool light on the right and how it’s casting the shadow of the tree across the walkway works very well. Some of the light sources seem to be extremely bright and end up being white. Try to stay away from creating such bright light sources, they immediately draw attention to them and it’s hard to move on from there. The balloon is getting lost a little bit in the image. A soft highlight is right on the front of the balloon, try to push the highlights more to the sides of the balloon. You may also want to work on the highlight size and/or roughness of the specular highlights. A lot of specular highlights seem to be resolving to bright dots.

Onkamon: Try to get a little more continuity with light between objects. Take a look at the tent in the background and how bright it is, then when the tent meets the ground the ground is completely dark. Try to get rid of this sudden change.

VinVang69: Nice image. The lighting between the foreground and background doesn’t seem to entirely match. With the broad square highlight on the balloon I would expect the environment to be in a room with a window, or even a studio render. Perhaps having a number of circular highlights will make a little more sense, similar to how the background has many circular bulbs. The intensity of the light coming from the background onto the balloons is brighter than the light sources themselves. Make sure that the light sources are always brighter the light they are emitting.


#502

xeltestic: Good work! The work you’ve done with the cool light on the right and how it’s casting the shadow of the tree across the walkway works very well. Some of the light sources seem to be extremely bright and end up being white. Try to stay away from creating such bright light sources, they immediately draw attention to them and it’s hard to move on from there. The balloon is getting lost a little bit in the image. A soft highlight is right on the front of the balloon, try to push the highlights more to the sides of the balloon. You may also want to work on the highlight size and/or roughness of the specular highlights. A lot of specular highlights seem to be resolving to bright dots.

thx kanooshka for the valuable input. I will definately address those issues. Nevermind those bright dots in the specular highlights. My glossy reflections precision is set at 0.25x atm and hence the bright spots. This is resolved once I up the quality for final render. I have used MR photographic exposure so far. What I would like to do now is turn it off and export the image into AE as float. Having object IDs assigned, I should be able to make precise adjustments to the individual lights. Not much experience with float be4 so lets see where it goes.


#503

continue work


#504

my first WIP… working on lighting and materials at the same time, with the caroussel as my priority for now.
i’m kinda working in between school projects as free work, but with the current amount of school work i don’t think i’m going to make it to the deadline :stuck_out_tongue:


#505

Hi everyone…loads of great works so far. I’m joining in very late but hope I get time to follow up on the comments and complete this one on time.

C & Cs are appreciated :slight_smile:


#506

I really like your entry and the b/w version that you post in your blog! I really liked your underwater bedroom from last challenge too.


#507

This is my second version. It is not finish yet, i have to add the rain and some water effects.

High Res.
http://www.3dsquash.com/lighting/fair/finalrain04.jpg

Software: Maya 2009
Render: Renderman/Mental Ray.
Correction: Photoshop.

Atte
Eduardo R.


#508

Hello Guys,
Lots of wonderful work…:cool:, This is my first attempt. It’s been already started and about to end… Anyways, want to give it a try and let’s see where it’s goes… :wink:
Thank you!!!:beer:


#509

Here’s an update…


#510

thanks yanan!

you might have mistaken my rendering for another as i did not do an underwater rendering of the bedroom challenge. :slight_smile: eduroam was responsible for that beautiful rendering of the scene.

xeltestic - thanks! your scene is doing great as well… looking forward to your final rendering.


#511

This is my first attempt in this challenge… This is the WIP image of my scene i need ur suggestions and critiques everything is welcome…
here is the link…

[left]http://i576.photobucket.com/albums/ss204/abhijitdharankar16/CG%20Talk%20Lighting%20challenge/Final_Output_02.jpg[/left]
[left] [/left]
[left] [/left]


#512

abhiinlight - welcome! great image! nice color! adding dirt and dust on some surfaces would really help achieve the look that you are going for. also the white paint on the pillars and on the other building is a bit distracting… you could start adding dirt on those. im sure you already know that… anyway really nice image.


#513

Thank you for suggestions Herbert…:slight_smile: ya now i am working on that part…


#514

Here’s my last update(hope so) :):):slight_smile:


#515

Thanx kanooshka for your valuable comments… I am still working on it…
will post the progress soon… :slight_smile:


#516

tanmoycgartist: looks nice so far i can tell. I would love to see a bigger image though. Dunno if its an upload problem but it is really small for me.

Nehak: good job. maybe add more iterations to the carousel mesh. There are some strange dark shadowing parts as well u might wanna adress. Maybe add an AO pass as well. The colors look nicely saturated.

eduroam: good start. the sky is a little boring atm. I know ure going for an overcast sky, but some darker clouds in the right spaces could bring more interest to the overall picture. After all the sky is very dominant taking most of your screen space.

What comes to my progress. Im pretty much done at this point. Im rendering out a higher resolution version and its killing me cause its so slow. I really tried optimizing as much as possible, but im looking at a 20hr render for sure. That is at almost 1900 pixels across and sampling to the max. Its really frustrating atm. Just out of curiosity - any1 else working in 32bit float as well?


#517

Thnx xeltestic. Yes its an upload problem. Whenever i’m trying to upload a bigger picture i get the notification that the picture is too large to be uploaded. And when i attach the pic through a link, it isn’t showing it’s actual size.


#518

Hi this is my updated Image…
Link…
http://i576.photobucket.com/albums/ss204/abhijitdharankar16/CG%20Talk%20Lighting%20challenge/The_Carnival_Final.jpg


#519

Hi this is my updated Image…


#520

abhiinlight: Nice image! I think it would help in your image if you had less contrast with depth as well as a visual volume with distance, similar to this image: http://alg.umbc.edu/usaq/images/20031104img.jpg It’s also a little deceiving how deep blue the shadows in the objects in the foreground are compared to the grays in the background.

tanmoycgartist: good image! It’s hard to see exactly because of the small image. I’m not sure why you’re having an issue with it. What are you using to host your images? You could try photobucket or imageshack, those seem to be pretty simple to get up and running.