[color=LightBlue]All in all I’m glad to see more people posting feedback! I think this challenge has had the most C&C between artists than any other ones before it.
GW3D:[/color] Welcome! You can put the images in your reel/website as long as you provide the appropriate credits with the image/video.
preetamsaha: Welcome back. Good texture work so far. Make sure your lights are casting shadows, you may also want to think about playing with your light colors as well as giving each light at least a slight difference in color to make it more interesting.
psulli: Welcome to the lighting challenges! Good start so far. You may want to think of framing the shot a little closer. I didn’t even notice the character’s shadow at first, if this is an important part to the scene you may want to move it more into the center of the image.
djprasun: Your image has come a long way since you started, good work. I like how you’ve updated the TV’s. I’m not sure if the lens flare is appropriate for this shot, especially it being so much in the center of the image, it’s very distracting. I find the color of the REC circle and exit sign too similar and confusing. Of course I’d understand if you were sick of working on this same image. I know how it is after spending so many hours of tweaking.
eduroam: Thanks for contributing!
CGMagicman: Good progress. Still would like to see some more highlights and some play with colors =)
Waters: I like the adjustments in photoshop! I’m noticing that your images have been a little grainy and noisy from what looks like dithering, is this intentional?
sunhe: Good image! I like the play with color. For some reason a lot of people seem to like adding in guns, just an observation. I’d like to see some rim lighting screen left on the robber, they’re getting lost a little in the background.
Phil-roberts: Great. The only thing I can think of is that you might want to soften the main shadows a little bit. Good work!
zmuh11: Good work, I like the work with the kick light from the door. Try working with some volumetric lighting to get some rays coming from the door. Also, try focusing your light to the character and door area as well as have some strong specular highlights.
looga: Hi, glad to help provide some artistic relief for you! I here you in how difficult it is with a stuffy job, my last job was a Data Analyst and yuck I’m glad I don’t have to do that anymore. I’m assuming this image was spur of the moment, so I’ll spare you my rambling feedback, but you can let me know if you want some!
ciba: Good progress. I’d still like to see the brightest highlights in the scene on the shards of glass. Maybe a good suggestion would be, for now, having the environment be completely black and the getting the glass pop out in that environment.
punytjoshi: Good job! That’s very impressive that you moved each vertex. Does your software package not have any kind of rigging/animation tools? I’d like to see some adjustments in the light angles on the characters, they seem very brightly lit from the front.
Redsand1080: Thank’s for the compliment. I agree that the hair is far from perfect but as you stated, once the camera is pulled further away it won’t be as noticeable.
coolarena: Good work. Make sure your lights are casting shadows and try to get some more lighting from the sides.