Hey everyone, my apologies for not being able to provide feedback since last week. Here’s some catchup!
faizman: Looking great! One thing that doesn’t feel quite right to me are the two table rows. The top of the table as well as the side of the table are the same brightness. I would expect the side of the table to be darker than the top.
freeko: Good start. If you’re using the helicopter’s main light as your light source I’d expect a lot of sillhouttes. Try to be very intentive on the shapes characters appear to be by having dark characters on a light background or bright characters on a darker background.One thing you may want to think about is what exactly you’d like to be your subject. If it’s the helicopter and the camera is this close to the register. I’d expect the foreground to be out of focus.
lunat1k: Glad you keep improving this! I notice you’ve added a fill light coming from off screen right. I actually feel like this is flatting out the characters. It’s possible that the light is too bright but I think it’s more about the angle of the new light being too frontal. Try experimenting with it a little more.
ChrisFast: Good work, keep going with the materials. Try to think about how you can keep the shopper from getting lost in the background.
linamz: I like your experimentation. One of the nice things about this particular challenge is the lighting freedom we have. Instead of choosng one light color from the two images, try both. Have one be in foreground another in the background. Try having one from the right, one from the left etc…light color can be important and when used correctly helps provide a lot of depth to a scene.
eduroam: Both images are getting better! In your natural lighting render, the TV exposure seems very bright. Think of how difficult it is to see a TV when you have sunlight in a room. This is both because of reflections and the fact that sunlight is much brighter than a TV’s brightness. I’d suggest, if you haven’t already, placing a large extremely bright reflective plane outside of the windows in your scene. As for your artificial lighting render try thinking about creating depth with your lighting. For example, look at the inside of the counter. I know it’s rounded but it would be much more obvious if there was more contrast as the desk curved. Try getting the side of the desk a little more dark than the top of the desk. Also, you might want to work on your reflections a little. The amount of reflectivity works wonderfully but try breaking it up with some wavyness.