Kanooshka, thx for your words. I will start to think in the post to make the glow and other post effects. Your First render is spectacualar, you make the perfect light in your first attemp… (i have spent hours and hours to make somethink not too bad) I have to much to learn, thanks for help me 
Lighting Challenge #20: The Shop Girls

I’v changed the hair and also added a bit of sharpness to it. Tell me what u think. Still lots of things to be done.

hiiii everyone ! this is my brand new post , and i had been working on this for last three or four days ! i was not at all satisfied with my last outputs which i have posted earlier, thats why i started working on this from the very begining for a different look ! this is a mentalray render. Comments & Critics are always welcome !
Still working on this. I am still not satisfied with the lighting, but I am getting to the point where I am not sure how to continue. My render time is now over 4 hours which seems far too long for such a simple scene, although there are a fair number of lights. I am using cylinder lights to try and realistically recreate the light you would get from fluorescent tubes and get a nice reflection in the floor. If I use area lights, I get a render time of about 1 hour, but I don’t get the nice reflection in the floor nor the light showing in the ceiling. Btw, I am doing this using Modo 401.
If anyone has some tips on how to lower my render time and get a little more dynamic lighting in this scene, please share.

neotrixstdr: Thanks for the compliment, glad to give feedback!
djprasun: Great work, the hair is looking really good. I'd like to see the terminator on the skin have a little bit more of a warmer tone. I feel like maybe there should be a color change in the wall where the TV's are sitting. It seems to get a little lost where that wall ends and the background begins. The lips look like they're glowing a little bit, you could try toning the specularity down a little and adding a bump map to break it up a little.
preetamsaha: Good start. Overall the image seems to be very bright. Try decreasing the diffuse light and increasing the specularity a little. You may want to add some warm light shining in from the build across the street. Some bump mapping on the floor to break up the reflection could also help a lot.
fuzzylizard: Looking good! The floor is working very well. That does seem to be a long render time for this scene. Are you using GI? When I personally am having issues with render times there are a lot of things I consider. Are there lights casting shadows that don't really need to bed? Are there rays of light being lost that don't really matter, for example a omni light or area light when a spot light can be used and the cone angle controlled? Can dimmer lights number of rays without lowering the quality of the render? Can the transparent materials be disabled from casting shadows? Can reflection depth be lowered? Usually a value of about 3 seems to work fine. etc... Hope this helps. As for the lighting; If I find I am not satisfied with the way an image is looking, and have the freedom to change whatever I want, I'll delete everything but the lights I'm satisfied with and from that point. As for using cylinder lights for the florescent lights, that might not be necessary If you look at your reflections they just appear as rectangles. You may be able to save some render time by using rectangle lights instead.
fuzzylizard - Good start. Your composition looks pretty empty now, probably you could push the camera in without losing anything. The “back room” area can be darker with a different color and different intensity to add depth and variety to the scene. If area lights are more efficient, use them. Right now the reflection of the ceiling just looks like rectangles anyway. You might also try using fewer lights to get more varied lighting. See if you can do more with the display cases, maybe make the fronts reflective and put lights inside and add reflections and highlights to make sure people can see the glass?
preetamsaha - Good start. Keep going with the texturing. Some materials might be too dark a black, if the surface color/diffuse levels start closer to a mid-range, you have more room to move adding variety and shading through the lighting.
djprasun - Great progress! There’s a diagonal line through the right monitor splitting it into two colors, I’d say you could go for a color image on that set instead of the gray or beige. The background could use more light in the bloody area, and maybe some extra shadow of a figure or something from the right or left to create a sense that something interesting is happening back there. There’s a grayness to much of the background that seems to unifom to me, maybe bringing more of it darker would help. Her glasses could still be transparent though.
kanooshka - Thanks for posting all the feedback. Good start on your own image. Make sure everything’s casting shadows, it seems like light is leaking through their hair to make the tops of their scalps very bright.
neotrixstdr - Looking good. The Police Line texture looks stretched too wide. In the background maybe just the exit letters would be red, not the lights above the sign and the whole area. The reflections look very bright in the blood, make sure that shadows are visible in your reflections. Other surfaces like the coins and TVs could use more reflection though.
trask - Good start. Why don’t the display cabinets appear to cast shadows or reflections on the floor?
leonar3d - Your composition looks pretty empty now, probably you could push the camera in without losing anything, unless you already have a plan for where you’ll add the girls. The reflected “arches” of white light in the red wall look unnatural to me, maybe because the ceiling doesn’t really seem that bright. Maybe that reflection could be darker or softer, or the glass could be more transparent or frosted looking?
lunat1k - Especially for such a small image you might zoom-in more on the girls. The light on the inside of the hair looks unnatural (the brightest part of both girl’s hair is in-between the hair and the neck), and you might give the clothing different colors to differentiate the characters.
-jeremy

This my new security camera image. I have kept the colour and have discarded the diagonal lines. I have just adjusted the exposure a little bit to make the image a little darker.
thanks Jeremy and kanooshka for the comments
>>leonar3d - Your composition looks pretty empty now, probably you could push the camera >>in without losing anything, unless you already have a plan for where you’ll add the girls.
In mean time I changed the camera angle already but I haven’t added the girls yet. Prolly I add them once I finish all the rest.
>>The reflected “arches” of white light in the red wall look unnatural to me, maybe because >>the ceiling doesn’t really seem that bright. Maybe that reflection could be darker or softer, >>or the glass could be more transparent or frosted looking?
Indeed, they look very odd :p. I tried to soften them a bit now, I hope it looks better.
The screens are way to dark right now. Probably I will make them show something. The counter, cashier etc. still not done and the glass on the counter facing the camera looks kinda off. I have to change that…
I also fiddled around in post, I added dof, some gamma correction etc.
regards and good luck to everyone
Leonard
Regards, I have followed your councils and have added the effects of post, believe that I like the image enough (very dark?).
I am going to try to re-do the scene from another point of view, changing the concept of the same one. Already post my results. Thank you very much to all, this forum me seems to be marvellous

Hi here’s my another wip…looking for more c&c’s…

.well actually I tried a lot to bring same kind of reflections on the store windows as the car windows r reflecting but not succeeded…I don’t no how to do that…may be the car windows r black thats why they r giving reflections…any help from all u guys will be great…
neotrixstdr- man, your pic is really good. I mean really good. If I may say, Your background is too dark for my taste. Hey, I’am not an expert but it looked odd in my eyes. But you foreground is spetacular.
Hey looks like there’s some perfect scene happening here with the combination of the 2 -3 posts… it appears like neotrixstdr 's render is a continuation too djprasun 's render. Perfect crime scene. 
Great job everybody.
@ djprasun…wonderful render… only that thing at the left top corner is lil distracting…I couldnt make out what that was. Again…am no expert either. 
these renders are really inspiring me hopefully I come up with something worth uploading here.
Thank You very much Mr.Jeremybirn & Mr.Kanooshka for your valueable comments ! I’ll definately make those changes & post a new render as soon as possible !!
@lilnamz- You are right, I also find neotrixstdr’s scene really awesome. It’s really a coincidence that both both of us are working on a crime scene. Thanks for your suggestion. Don’t worry about your quality of render, you haven’t seen our first renders! Mr. Birn will always help you out.

I am trying to do something interesting like you said Mr. Birn. So I decided to show the shadow of the gunman in the monitor. Please tell me what you think.
@ djprasun
one thing that I will change is the size of the pattern of the tshirt in this way it seems huge. Keep gogin with the hair, they really look better !
@jojo1975- Thanks man, I will surely rectify that. I was thinking that for some time now, that the texture is looking odd. I will change my fabric texture in the next post.
Hi jeremy sir,i could not arrange time for this challenge as i was busy in projects so i am posting my latest effort which i did in my free time.i hope you will like it.:rolleyes:


