Lighting Challenge #20: The Shop Girls


Please enjoy reading through this thread as an archive, but it is closed to new posts. You can still download the old models and also post your entry in order to ask for feedback here

Challenge #20 features a store interior and two characters. The challenge is to bring the scene to life using any choice of 3D graphics techniques. The deadline is October 26, 2009, although if you post your work earlier than that other participants can give you feedback. You can download the 3D scene files from here:


This scene was modeled by Giorgio Luciano, Dan Konieczka, and Jeremy Birn. Please credit them for the modeling if you post your renderings on your webpage or include a scene on your showreel. Here’s a screenshot of the raw models that you will start with:

As always, changes to the scene and models are allowed. At minimum, you’ll need to do some polygon smoothing (subdivision) to some of the larger surfaces such as the character’s clothing. If you want to do more than this (use real hair instead of the included hair models, rig and pose characters, add models for store merchandise, or anything else) you are free to add or change whatever you want to the scene. All 3D rendering techniques are allowed.

Please share information about your software and techniques and set-up after you post your scene.

Post all entries by replying to this thread before October 26, 2009.



argh delete this :slight_smile: Missclick


Yay! Count me in :smiley:


The fbx file appears corrupted?


Should work now. Please try again.



If you happen to use Maya, please note that the .mb file was saved from Maya 2009. If you’re using a version earlier than 2009, be sure to check the “Ignore Version” option in the File Open… options box. (If you’re using Maya 7 or earlier, that option didn’t exist yet, so you’re better off importing the .obj file.)

As always, if you import an .obj file, check that models are all set to be visible in reflections before you try to light the scene. You can change the render stats for all the models at once in the attribute spreadsheet.

The Maya file differs slightly from the other file formats. When exporting to other file formats, the models were un-grouped, some groups of polygon models such as the character eyelashes were combined into a single model, and some display cases got rebuilt because the original display case models produced glitches in PolyTrans. If you want a version identical to what people get in other programs, just load the .obj file.



I have been waiting for this day since the start of my vacation which ends tomorrow! I hope i’ll find the time to do this when studying :smiley: .
PS: I watched your dvd course on lightning Jeremy , hi :)!!! I learned a lot :smiley: .


i´m new on 3D [and noob], why this challenge don´t have a XSI file?


Cool - looks very challenging! I’m a first timer and hope to make this a piece for my showreel - in my final year of 3D studies now - looking forward to some critique and feedback!


I don’t see the scene file on 3d render. The last update is the Kings Treasure.


hmmmm…for some reason it does not show up until I refresh the page :slight_smile:


Is it possible to change the characters? or at least, can those be changed a lot in shape?

seems like a real fun challenge, lots of things to be learned if made.

I hope I can make the time to join!


This is going to be fun.


You can change whatever you want about the characters. There are no rules, do whatever you think will improve the scene.

There is an XSI file on the download page now.



yes sir! So says Jeremy


I was waiting for a long time for this new challange.
Sounds Great will try my Hands on ASAP


o man, This is it. I’m sooooo excited.


sir i have a problem regarding texturing !! i dont have much knowledge how to texture a charecter ! then how should i proceed ?? plz give me some ideas…


I’m already working on an entry. Thanks for hosting these, Jeremy.

Cheers and God bless.


I’m going Modo all the way on this one. I think it would be funny to have one mannequin buying an outfit from another mannequin. How else would a mannequin get her clothes?

Of course, this comes after fixing the floating mesh situation.