Jeremy thanks for doing this–this is terrific.
I’ve done an interpretation of script #1, the romantic moonlit kitchen scene.
For some reason I can’t post attachments (maybe because I haven’t posted a lot yet?) so my entry is at http://incblots.com. Thanks in advance for everyone’s comments.
Lighting Challenge #2 WIP
Welcome, Paul!
Good start. Your link is working, maybe try an IMG tag like this:

It looks like the raytracing isn’t working. Maybe the blue light doesn’t have enough shadow rays or trace depth for its shadows to appear in reflections? Look at the left wall all in shadow and its reflection lit up blue… maybe all the raytraced reflections are kindof distracting and could be brought down or turned off.
The scene needs bounce lights. Under the cabinet it looks like there’s a light shining down on the counter, but none bouncing up onto the wall in that area. The same is true around the window frame, there’s a lot of blue light in parts, but then the upper part of the left side goes very abruptly to black where I’d think that area and maybe the top would be getting some bounce light.
The blue light could go further. Maybe it rims some of the fruit and chair and cork more. Maybe it bounces a little into more places.
It would be great if some of the shadows were softer, especially the shadows from the warm light coming from the left, it seems as if that should have bounced around another room before most of it made it into the kitchen.
-jeremy
Looking good!
Maybe some of the light could be in softer gradients. The bright doorframe on the left side could fade to become darker as you approach the floor, and the floor could get a little darker as you approach the doorframe. The shadow on the floor from that doorframe running horizontally, it would be great if that got a lot softer with distance, as if there were a lot of light in that room to the left instead of just a point of direct light.
The window frame itself things could be a little more uniform, the way the center post gets brighter near the bottom doesn’t seem motivated, maybe instead extend the rim near the bottom farther up that post?
I don’t know about the black bars above and below the shot, unless they are there for a reason?
-jeremy
I agree with sjmcc - even though the volumetric effect with dust in it, the textures, etc. are all nice, the image is somewhat busy and lacking in focus. Especially when a drunk sees a bottle, there should be a sort of tunnel vision leading your eye straight there.
-jeremy
So this is supposed to be for script #2? I don’t really see the emphasis on the bottle or the squinting into the morning light. Blur is nice, tilting the camera is of course very nice for drunkenness, but without the composition or lighting it doesn’t really drive home the point.
-jeremy
Hi everybody!
Here goes my entry, based on script #2.
Non textured but for some chrome elements.
Blender Internal Raytracer rendered, and node composited.
Thanks Jeremy. You’re right, i agree all your comments. That’s my big problem how light artist: translate the emotions of scripts for the scene light, i stay enchanted with the nice image and forget the drama.:sad:
More one up. For now i will don’t light the others scripts while this not be good.

Spot on critiques Jeremy. Thx a ton!
I decided to keep on persuing my original intent, as this is a challenge right! LOL (no matter how off-base the first attempt was!)
Kept the original light rig, but changed up settings such as color, intensity, falloff, shadows, etc. Also went for a different camera angle. I feel certain something is missing, but I can’t put my finger on it
in terms of conveying an emotional scene w/out people in it, which I know is accomplished every day)
I have the book Painting With Light by John Alton. Obviously a master and a good teacher in his day. I just have to get my head around translating stuff into a CG environment.
Also generated a depth map for some photoshop fun.
Thx for taking a look.

I looked up photo references for romantic moonlight dinners. I either got very dark images with the moon, often reflected on water, with black stenciled subjects in the foreground, or candlelight and/or very warm indoor lighting dinner scenes.
So I thought I’d try a hybrid of these for the fun of it, using the moon in the scene and having it reflect on the table as it would on water (with a strong enough bump), plus having a very warm indoor lighting to provide the romantic, warm and fuzzy feeling. Simplified the color scheme on all objects to grey tones (I realized I probably put the orange on the cushions originally looking for warm colors). (blurred reflections on the sink is noisy, sorry.)
Script #1, exact same point of view, Meg’s as she sees the kitchen from the hallway the first time.

Hmm that moon is pretty distracting IMO.
Maybe a little less intense, and slightly less light inside the room to set the mood a little better? Or moolight along with candlelight might give a romantic feel.
My 2cents FWIW 
Keep at it!
T.
I think the problem in that scene is that the camera is not focusing on anything. Light that winebottle and focus on that imo.
Script #4.

Ignore the shadow problems, I’m not sure what’s casuing them :). Rendered in Blender 2.40; one area light, 3 spot lamps and Ambient Occlusion.
-Obiwan
Hi to all, I choose script 2. NICK staggers into THE KITCHEN… “why is this bottle EMPTY??”
The scene is rendered using mental ray with GI ang FG. I ll try and a script 4 version maybe tommorow… Any comments are more than welcome
and this is my -in progress- script#4 version using parti volume and only one spot light…
Thanks for the tips Jeremy. Here’s an update of what I’ve got so far. I think I might try script #2 as well, it seems that’s the more popular one 
Hi cryo.
The first one is a good start, but there isn’t enough light transfer for my taste (not sure if that’s the “technical” term ;)). There is too much ambient light without any bounce from the sun. It’s also much too nice and happy for a hungover drunk wanting to get drunk again. Some glare from the window and more contrast would help alot.
For the second image, why is it underwater?
The fog might be good if it’s more subtle, but right now it’s too thick. I’m not sure why the sky is that colour, what’s happening there? That bottle of wine looks poisened to me…
Hope this helps a bit.
Update. The lighting from the left room now has better falloff. Also added some trees outside. The rims for the front window have been worked on a little. I think maybe the entire peice is lacking contrast with the main lightsource outside.

