“you can render twice, once with GI and once without it, and a difference operation will isolate the GI pass for you from that.”
do you mean i should render Gi and FG seperatly? and then overlay them?
i am using maya6.
thanks
“you can render twice, once with GI and once without it, and a difference operation will isolate the GI pass for you from that.”
do you mean i should render Gi and FG seperatly? and then overlay them?
i am using maya6.
thanks
I believe what Jeremy means is to make one pass with everything (ie: GI+FG if you want) and then one with only direct lighting (no GI or FG). Then you can overlay them in Photoshop or whatever with a difference blend mode.
Hangover
“bottle of booze” referrs to a bottle of alchohol. Booze is American slang for alcohol.
Hi,
Here is my try at script #1. I’ve still got to make shaders for everything and tweak the ones I have, but I’m pretty happy with it so far. I think I’ll add a bit of rim lighting to the bottle and some caustics to help it stand out. I’m using Maya with Mental Ray, in case you wanted to know 
Now that you know what “hangover” and “a bottle of booze” mean, maybe you could make the lighting a bit more harsh
It looks good, but too friendly and inviting right now.
Good start.
The light coming from near the window doesn’t look like moonlight yet. The shadows all spread out as if it were a light coming from just a few feet outside the window.
That left side hall looks as if it needs bounce light. It’s all black next to where the light is coming from.
Maybe putting something outside the window like a sky or background of some kind would be good, or adding glass and putting a gleam to less us know there is a window there, or else putting more rim light on the windowframe, just so we can tell where the light is supposed to be coming from.
The reflections on the trash can look a little too much, especially when nothing else in the scene looks at all shiny.
The bottle clearly looks empty now, maybe put something in it or make it less transparent?
-jeremy
I chose script 2. I thought some overexposure along with that “just woke up” blur would convey the feeling of a not quite recovered Nick. Also opted for a dark kitchen so I could attempt to use the light to guide the viewer toward the bottle. All effects except for the double vision are straight from Mental Ray(GI only no FG yet)Glare camera effect in mRay for the overexposure. Used PS to create the ghosted blurry bits.
Todd

Heh, it is certainly good for the point of view of someone hungover. I’ll pass on something that Jeremy commented on mine, the bottle shouldn’t be empty
Although I just hadn’t gotten around to it yet, so maybe you haven’t either. Where is this glare effect? I haven’t heard about it before, or are you using XSI or something?
“Submitting for script number 1: romantic moonlit evening.”
You’ve certainly got a nice “kitchen at night” look going. I don’t know about the “moonlit” or “romantic” thing, this almost seems more like a good starting point for script #4 where we are in the kitchen but worried if a killer might be sneaking up behind us. The light coming in from behind us certainly calls our attention to think about how much open space there is around our back.
The very low camera angle to the floor makes the room look huge, which it should, but doesn’t seem like a romantic comedy type camera angle, unless the actress were about to walk in the foreground and they needed a shot of her butt.
I seriously think you could play-up the scary shadows on the walls a bit more and call it an entry for script #4. For #1 the moonlight should be inviting, choose either blue or yellow but go somewhere with it color-wise, and things should glisten and sparkle instead of being drab and gray and grainy.
-jeremy
You’ve certainly got a nice “kitchen at night” look going. I don’t know about the “moonlit” or “romantic” thing, this almost seems more like a good starting point for script #4 where we are in the kitchen but worried if a killer might be sneaking up behind us. The light coming in from behind us certainly calls our attention to think about how much open space there is around our back.
The very low camera angle to the floor makes the room look huge, which it should, but doesn’t seem like a romantic comedy type camera angle, unless the actress were about to walk in the foreground and they needed a shot of her butt.
I seriously think you could play-up the scary shadows on the walls a bit more and call it an entry for script #4. For #1 the moonlight should be inviting, choose either blue or yellow but go somewhere with it color-wise, and things should glisten and sparkle instead of being drab and gray and grainy.
-jeremy
Thanks man, yeah I need to fill that bottle good point!
I’m using 3DS Max. Glare is a camera shader. I add it to the camera in the render dialogue, then drag an instance to the material editor where I can then adjust the amount of glare etc.
The first thing I noticed was a lack of shadows around the base of the chairs and table where they sit on the floor. This leaves everything looking like it’s sort of floating.
hi all this is my first try, still many things to fix tho, and still need to render in higher setting and resolution, i will send the update version of this kitchen asap, this kitchen using complementary color as warm and cool in one room together kinda like christmas nights^^ style :), anyway hope you like it c&c really welcome
thanks
rendered in 3dsmax with help of ao (no GI or radiosity, etc)
nice work Andre ![]()
i like the orange/blue christmas style lighting a lot 
one thing that could be worked on though is the obvious tiling texture on the furniture.
cheers
If you have Maya7, render layers seem the way to go 
Comp it together in PS/etc afterwards for ultimate tweakability ![]()
Beautiful job! Have a cartoon look! :applause:
I like the mix of color temperature.
But have much light… I think a litle bit of drakness on the up area wall will be cool and less multiplier in the hot light the moonshine will appear more. 
this was the first script fragment right?
the light was awesome! i like it! :bounce:
still something need to be fixed, especially the texture on the upper right cabinet. hope u got my point 
~duh! output bhs inggrisku amburadul! ~ :curious:
Looks great!
Maybe the warm light on the left side and the light on the right wall could both be brought down. I know you’re thinking that indoor lights should be much brighter than the moonlight, but I don’t think romantic films follow those laws of physics.
Background is perfect for a “Sleepless in Seattle” type thing.
Edit: Maybe too many things are reflective, especially the paper towels and the trash look very reflective.
-jeremy
@digital_me, thankyou very-very-very much!
@Synthesizer, my first thaught was… it’s gonna be some funny/happy/peacefull/cheerfull scene… or something like that. 
sjmcc, i’ll fix that ASAP.
thanks for all the comment!
-chris-