Lighting Challenge #2 WIP


#1

Edit: This thread is archived. Read these scripts to get an idea of the moods to create in this room. If you scroll down to Challenge #2 in the downloads page, you’ll see that you can still download this scene for your own tests, and that a gallery of top entries is available on-line.

The idea here is to render the scene as you interpret the mood, feeling, time of day, and genre of the script fragments below.

Here are the four script fragments that each introduce a kitchen scene:

SCRIPT #1:

MEG glides through the house, precisely following Hank’s
  directions to the washroom. She passes through A WELL-APPOINTED
  KITCHEN. MEG pauses to glance at A BOTTLE OF VINTAGE MERLOT
  sitting unopened on the table. She smiles in anticipation and
  continues through the moonlit expanse.

SCRIPT #2:

NICK staggers into THE KITCHEN, squinting to shield his
  eyes from the morning sun.
  
  	NICK
  	(VO)
  THE ONLY REAL CURE FOR A HANG-OVER IS ANOTHER BOTTLE
  OF BOOZE. THE TRICK IS TO PASS OUT AGAIN BEFORE YOU
  PUKE IT UP. 

SCRIPT #3:

At the top of the stairs, BUCK stabilizes himself against
  a doorframe and scans his surroundings. He is in a KITCHEN -
  LATE TWENTIETH CENTURY - and mercifully free of Centaurs.
  He sees A WINDOW. Escape! BUCK crouches, ready to dive
  through the glass for another trans-dimensional leap.

SCRIPT #4:

THE BABYSITTER pads barefoot into THE SMITH FAMILY
  KITCHEN. Bouncing in time to the music on HER HEADPHONES,
  she does not notice the SOUND OF FOOTSTEPS. THE BABYSITTER
  becomes absorbed in poking through the family’s cabinets,
  blithely unaware that imminent doom is approaching.

It all starts with this little scene:

DOWNLOAD HERE - http://www.3drender.com/challenges/ - AND START LIGHTING!
MIRRORS (EDITED BY JOJO)
3DS
MB
OBJ

-jeremy


#2

This should be great!!! :thumbsup: Very nice Jeremy.
I will make a try on this.

Gentleman, please start your renderengines :slight_smile:

greets


#3

Thanks Jeremy!

I´m in… :bounce:


#4

damn this is so addictive IM IN


#5

I wanted these challenges to come from scenes that we have copyright clearance to perminantly archive here, so I built our kitchen scene from scratch. The one I built is also fairly small and simple, so it’ll help people test render things quickly.

It’s interesting to note that another thread has been using a kitchen scene for a rendering contest - to compare rendering software:

http://forums.cgsociety.org/showthread.php?t=275658&page=1&pp=15

edit: I considered bending the “everyone lights the same scene” rule to avoid redundancy, but if people like using a new, simpler scene, we should let the rules stand.

It is good for everyone to start on the same page, and if there are any problems supporting different file formats, I hope some “file format volunteers” can make the scene available in translation to whichever program needs it.

-jeremy


#6

Speaking for my self, I’m a bit “bored” by that kitchen scene. I was a bit active in that thread, and I also used that scene and a kitchen as a base for a tutorial I did on Lightning. http://www.spinquad.com/forums/showthread.php?t=8388

It’s also a render-heavy scene.

We should stick to your scene. It’s the light and the mood that count for this challenge. Not the number of plates in the table.


#7

OK, our rules remain the same: use the scene from the top link.

-jeremy


#8

That’s really hard and great! Thanks very much Jeremy!

And have too a homage for the first challenge over kitchen sink.:thumbsup:


#9

This looks like fun–great idea. Are we free to change the camera angle/position, or is that locked off?


#10

The obj format does not include camera information, so most people will need to aim the camera themselves. Try to keep it as shown above, facing the wine bottle and window in all of them, so it looks like the same scene being covered.

The same goes with the models: try not to change them too much. If you just increase subdivision on something that needs smoothing or add a pane of glass to the window because you need a reflection, simple rendering-related things like that might be necessary to make a quality image. But the whole point of this is to show how much can be done through lighting.

-jeremy


#11

I can’t seem to open the .obj in Blender - something about a missing .mtl file.
Here’s the error:

Importing OBJ file: "xxxxxxxxxxxxxxxxxxxxxxxxxxx\FS_Kitchen.obj"
 	 file length: 301877
 	 found 41 smoothing groups
 	 unable to open referenced material file: "xxxxxxxxxxxxxxxxxxxxxxxxxxx\FS_Kitchen.mtl"

#12

Edit: I have uploaded a mtl file you can download here:
http://www.3drender.com/challenges/FS_Kitchen.mtl

Otherwise, is there someone else who knows Blender that can help? (File swapping is definately appreciated if someone has the software to do a useful conversion and share it…)

-jeremy


#13

Very cool. Thanks Jeremy. I will try and give this a shot, it should be a great learning experience.


#14

helle , i am using maya 6 and when i try to import the fil, i get the message:

// Error: //

pv_performAction “C:/Documents and Settings/ROY/Desktop/Kitchen.obj” “Best Guess”;

file -import -type “OBJ” -namespace “Kitchen” -options “mo=1” -pr “C:/Documents and Settings/ROY/Desktop/Kitchen.obj”;

// Error: line 1: Your OBJ file contains a line which is too long to be parsed. Please edit your obj file. //

// Error: Error reading file. //

how can i fix that (i have all my plugins loaded)?

is there a deadline for the challange?


#15

I downloaded the file and did some renaming and grouping of objects plus a little clean-up in Cinema4d. I don’t know the best place to post this so I will just put it here. You can get the C4d version here:

http://www.allcinema4me.com/cinema/files/kitchen.rar


#16

Try downloading this MA file instead, it was written out of maya 7 but has the “requires” line removed in a text editor - hopefully it should load fine and only give you a warning about not knowing the maya version:
http://www.3drender.com/challenges/FS_Kitchen_MA.rar

There’s no real deadline, but we’ll start another challenge next month - post while everyone else is doing it and it’s a lot more fun and you get more feedback.

-jeremy


#17

Thanks for the mtl file, but I’m still getting one error:

ValueError: object "pPlane1" not found

#18

hello jeremy i tried the last version.

i am not geting any error messages but i get :

// Result: 0 //

and then nothing is being imported to the scene

(i am not familiar withe rar format)

what can i do? is it possible to post a mb or an obj format.

thanks


#19

royterr : .rar is a zip file.
Use winRAR or stuffit to extract the object/scene. The obj. is inside the .rar file.


#20

Hi you all!!!
I’ve converted succesfully the file to blender format!! If anyone finds it usefull and knows whre i can upload i to, i will do it as soon as possible.
By other means, i found the height of the doors quite small, or the furniture inside the kitchen too big!!! If that door is 2.10 meters tall, the table must be 1.50 meters … are we allowed to tweak this, in order to make the model look more real?
Thank you.