Lighting Challenge #19: The King's Treasure


#41

http://cid-a7ea9daa7e99a717.skydrive.live.com/self.aspx/Public/Carrara.jpg
http://cid-a7ea9daa7e99a717.skydrive.live.com/self.aspx/Public/Kings2.jpg

Hi all, first image is rendered in Carrara 7 Pro & the second done in Vue 7 Infinite.
I feel more familar with Carrara’s materials & ironically more familiar with Vue’s lighting, so I will continue with both as should help me learn.

Cheers,

Robbie


#42

thanks for the comments Jeremy, I overdid it with sky lights and the sun dominance was lost…
here’s an update, no ps work, maya2008 & mr

great progress everyone, keep it coming!
cheers


#43

Wonderful to be back for another challenge and hang around with so many talented artists.

This is the first draft of the image, with no GI or the like yet, just Sunsky in Yafaray exported from Blender. I’m aiming for a late afternoon feeling, and I may add some volume light eventually. Love to hear what you have to say. It’s rendering in about ten seconds atm.


#44

Excellent modeling and scene work for #19
Here’s my WIP Blendered

HighRes


#45

This is my Test Lighting… No material yet, but i am working on it.

I try to simulate a day light, with cool color.


#46

hey everyone, very nice renders are here and very soon. :slight_smile: (as the scene is a little tough to light and render this time)

Sorath - I really like the mood of ur scene. very well done.

Kiralj3d - Your scene is really nice. i like the fire effect :slight_smile: but i think overall your scene is a little shiny. and in my personal opinion “the King’s Treasure” plate is an extra addition.

I have not start working on this scene but very soon I will be joining you guys.

regards,
Shahab.


#47

@Sorath: I really love you’r feeling in the picture, the lighting is great!, it looks… mythical :), but too bad it has no textures, and the whole scene is kinda flat imho, probably because of no textures and all…

@ Shahabsy: Hi man, and thank you for your kind reply :slight_smile:
speaking of the “shiny” part… I got a few “complaints” that it has maybe too many those sparkly effects in it… but I love it that way… it’s my point of view on how it should look like :slight_smile:
and yeah… I like the fire effect to :slight_smile:


#48

Hello everyone

This is the first take for this challenge.

Right now I’m doing basic lighting setup by using lamber setting.

I will only use raytracing shadow without FG,and GI.

Thank you.


#49

Hey

New to CG talk…started working on the room…

Will post my advances periodically…

Cheers,

Danny


#50

wow nice challenge again :slight_smile: ty jeremy.all works are great guys.

‘Kiralj3d’ very nice work :slight_smile: currently my favorite is you heheh.but the scene of the objects are very bright.im workin on.I’ll send in a short time :)ty all


#51

Just a little material test… This won’t be my final viewpoint. Notice how the 3ds file had some gems missing/misplaced from the ring?


#52

Here’s my first WIP.


#53

@Bubbaloo: Nice! Did you achieve the glittering effect on the diamonds using ray-tracing?


#54

arrggghhh you guys are awesome!! great challenge…I’m behind again. A lot of entries I see. Hope to be able to finish on time.

@Kiralj3d : your lighting is very nice. great mood by the way…

I gotta catchup on this thing…

happy lighting guys hope to see more of them coming…


#55

Thanks! I’m using Maxwell. It’s an unbiased renderer… (Spectral dispersion…)


#56

Hi everybody…God is always with us.


#57

nice shot bubbaloo


#58

Thanks, VL!


#59

Another updated WIP with volume lighting and additional sword.
HighRes


#60

Hey guys and gals, this is my first challenge and looking forward to more. At any rate, here is my lighting test.

Thanks!