rmejia - Nice idea having cables glow. A lot of the scene looks very uniform in tone to me, I wonder if there could be bigger shifts in lighting with more coming from the side, or back-to-front differences between different areas of the scene, to help create focus in particular areas and distinguish different parts of the environment?
Buca - Thanks for sharing the Max 9 file that’s on-line now! That’s looking good. The cables could use some more subdivision. For the lower light panels (which you have lit-up in your first render layer) I’m not really clear if they are supposed to be self-illuminating, or just happen to be very bright, uniformly lit surfaces. I hope you can make that clear one way or another. The reflectivity on the floor could do more, make sure the yellow arches reflect if the lights next to them do. The dark tone that’s hit in the right side hallway is a good level of contrast that could be approached in the far hallway too (at maximum distance before you enter the end hallway with the blue.) The foreground left side could also go darker, except for the little lights.
atilla - Nice scene! I like the optical dispersion on the robot reflection, very retro looking! The colors in the background are less constructive, I can’t see how the yellow and blue around the lights means anything. Maybe the controls along the left side could include some smaller light sources or colored displays as well?
jipe - That’s a good start overall. On the lower right, you have an area with a very soft edge, making the illumination look very soft, but it has relatively hard-edged shadows on the floor. Mayne you could use softer shadows to go with the shaping on the light. I’d like to see your main subject position in the shot, especially if its the robot, before you go too much farther with lighting the set. You’ve got a few practical lights (the little ligths built into the set) on in the upper left. For some of those you’ll need to make them look as if they are really illuminating other parts of the set. Probably there will be a lot more little lights on different panels, too?
kanooshka - That’s looking really good! I don’t think the ceiling needs to be much brighter overall, maybe just give more of a glow right at the light fixtures. The area behind the robot, with the round thing next to the bright wall, needs some work. If that area is bright because of light coming from those little fixtures, then those three lights need a more narrow and defined cone so they don’t come so close to the top of the set, and they need crisper shadows. Some bounce light on the round thing would help on the left side where it faces the bright wall. The materials there could be updated, so the tubes aren’t so black. The robot arms and hand don’t read very well, maybe a kick from above onto the dark parts could help define them? You could do more with the small lights in the panels, especially as you move off into the darker hallways in the distance.
BlenderFan - More file formats are coming soon, I promise!
djeanimation - That looks great. I think the robot needs some diffuse illumination, especially some rims and kicks along the top and left of his body, arm, and tires. The finalgather might not be doing enough for you in diffuse illumination, either turn the FG scale up 2 or 3 times as high, or start adding more real lights.
MircoP - Good start! The DOF going off into the distance will be nice, especially with the little lights in the set and some bokeh. Try to get the spotlights in the foreground to look more like they come from those downward-aiming light fixtures on the ceiling, maybe different pools of light and shadows more below the robot.
phil-w8 - Good start. The robot seems to have rim light on his upper right, but the big light source is behind him to the left. Adding rim light on his left side could better integrate him, and also could help define his hand better, bring out the texture on his tires, etc. Do we need his other hand cropped off? Can we do more with his eyes? Some smaller lights might help add definition to that long hallway. Keep going overall.
klabund - More file formats are coming soon, I promise! Right now the lighting looks very uniform, with a lot of contrast in the materials.
-jeremy