Lighting Challenge #18: Science Fiction


#381

Aridiel -

That’s great! Really world-class image you’re developing there. I love the blown-out background. I wish there were more light gleaming from the background creating rims and kicks on the robot and the tubes holding him. The dark warm tones on the robot are great, it creates nice contrast to make him that dark. His eyes might be an exception, something brighter, maybe concentric rings of reflective brushed metal, maybe glass lenses, something that can catch some of the gleam, might add to the character. You could say I have an eye fixation from working at an animation studio too long, but they are important. The tube his right arm is hanging from looks kind-of angular, as if it needs more tessellation. The plates on the floor are terrific, wonderful texture there. On the left side, the upper and lower panels look like twins of each-other, with the same brown thing in their lower corner, maybe those could be switch around so they don’t look like repeats. The instruments behind the robot on the right could use a little more texture, whatever you put there be sure it helps build contrast and keeps the robot visible, though, it has to remain a background element even if it gets more variety.

Congratulations again on such a fine image!

-jeremy


#382

Thank you very much Jeremy!
I’m so glad that you appreciated my work!
The main idea of the evil robot is lost a little…Because the two evil red eyes aren’t so definited becouse of the eccessive glow,i think!..I’ll fix it!
Now it’s time to refine a little bit of shading…
Bye,

Mirco Paolini


#383

heres my try with cinema 4d… i wanted to go for a late 70s cineastic look… didn’t have a lot of time to spend so the shading isn’t really what i intended it to be… but hey. also: worst sampling and postwork ever.


#384

klabund - Good start. Nice idea with the candle. It looks like candle light is leaking into the interior of the robot’s head, might need more shadows. If he gets reflective, reflections of the candle would help. The candle’s wick should stay mostly black and the candle flame might get a little more blue near the base. I think the robot’s eyes could have some shading and candle highlights in them.

wasimattar - Nice image! The robot could use more punchy lighting from the top and sides motivated by those light panels. I don’t think the tire tracks are working yet: I was looking at them at first wondering what kind of funny shadow that was under him before I realized you’re texturing tire tracks on the floor. Some light on the tire treads themselves could help bring attention to the wheels also. I love the subtle shading in some of the background areas such as around the ladder, very organic looking there.

jpm55 - Welcome! That’s a good start! Keep going…

phil-w8 - There are lots of ways to show distance. Move the camera in closer, with a wider field of view, and you get more perspective. Use fog or something to reduce contrast and saturation in the distance. Give some overall variety to the lighting, or else go light-dark-light for constrasting forms stacked on top of eachother. Often the best insights come from finding some reference images you like and studying what happens to the colors and tones in real life.

MartinRomero - That’s great! His head doesn’t look like it’s shaded as well as the rest of him yet, that’s probably a part you’re still doing. Those 4 round lights stuck up on the right side of the ceiling don’t seem to be fully attached or functional, maybe you could move those so they look like they are stuck on a beam? Great textures on the floor. I’m a little confused about where the up-light is coming from on the bottom of his wheels, etc.?

rmejia - Nice work! The idea of the robot liking the panda video is reasonably clear, even if that action is shoved off to the side instead of being focused on. The two background robots are almost hidden though, you need to look for a long time to see those. The TV screens don’t really look like TV screens: maybe some scan-lines or something to make a less perfect picture, or some curvature and reflections on the glass, might help? I don’t know what the white stuff is in front of the ladder on the right.

bshao
- Good start. If the set is going to stay that dark, then try to put some glints and reflections and maybe rim light on the robot to help him pop.

giron - Welcome! That’s really good – nice solid scene there! There’s a funny dark edge around the robot’s arms, I don’t know if it’s a compositing problem or the arms just need some rim light. I think you could do more with the light panels, maybe make them even brighter in the center, give some texture or shaping to them, let them cast more illumination out into the scene? The colors in the background are nice. The robot’s body buttons look a little off, maybe because they are darker in the center then the glow forms around them?

UncleEntity
- Welcome! Good basic set-up. Keep going with the lighting, try to get some variety and shading and shadows in there!

okazaky - Welcome! That’s a great job!

Synk2
- I can’t answer every Max question, but if you’re missing some walls you might try importing a different file format as the starting point?

-jeremy


#385

Thank you again for the great feedback! Yes, I agree that these are the weakest parts yet - and probably not thought through enough from my side. I’ll work on it. :slight_smile:


#386

Hi here is an update…


#387

now thats more like it, shordy…

i demand underwater fog… maybe trough z-buffer and postwork.
and that you move the camera closer to the line separating water from air…
then add DoF - do a search on flickr with “over under water” - you’ll see some photos that you can use for reference.
if you can nail that effect, you’re a god. i think it will be pretty tough though.


#388

you demand?!

ROFL


#389

still waiting for a horror themed one. Blood all over the walls and over the robot,broken panels and a creepy lighting scheme. Make it look like the robot went insane and killed everyone. Would do it myself, but I don’t have the time :frowning:


#390

thanks again jeremy… i really had fun doing this challenge…

heres an update… im calling this my final render… i just added texture on the floor…
i think i’ll do another render but with a different camera angle… hehe… ill post a breakdown of my render very soon… i forgot how many layers i used here… but im sure its more or less 20 layers… hehe


click image to view larger version

great job guys… so many cool renders and concepts… i really like aridiels work…

:bounce:


#391

thanks jeremy for your comment I am still workign on the tire track texture and I will will also put some extra back light to make the robo highlighted


#392

Hi !
my participation!
> Maya > Mental Ray > Render time : 1hrs 30.

See yaaa
Darko


#393

My first attempt… rendered with Maya Software render.


#394


MartinRomero
- That’s great! His head doesn’t look like it’s shaded as well as the rest of him yet, that’s probably a part you’re still doing. Those 4 round lights stuck up on the right side of the ceiling don’t seem to be fully attached or functional, maybe you could move those so they look like they are stuck on a beam? Great textures on the floor. I’m a little confused about where the up-light is coming from on the bottom of his wheels, etc.?

Thanks Jeremy I am glad you liked it. I am working on those changes right now.

Cheers

Martin


#395

First try. Still WIP…


#396

My first attempt… rendered with Maya Software render.


#397

Hi guys. This is my fist time to participate in the lighting challenges. Here’s my first render. I still have some final gather spots to take care of (render time is pretty long, and I didn’t want to re-render). It’s still a work in progress so all crits are very welcome.


#398

here is my first try


#399

Hey everyone,

I’m a complete 3D newb!
This is the first time i’ve lit a scene and it’s been a huge learning curve. It’s been
really interesting trying to apply what i’ve learnt about using lights in photography
to 3D. This is a still a work in progress, and i hope to learn how to texture before
the deadline as so far all my time has spent learning how to use lights in maya.
(i can’t model or anything else yet either! - although i did take about 2 days working out
how to do some “steam” from the vents… haha.)

I spent some time playing with different shaders on the bot to try figure out how
they work, but i don’t even how to best separate geometry to apply different shaders
to different areas, eg separate the arm into a few pieces to shade/texture differently…?
I’m sure i’ll get there but if anyone here wants to let me know, be my guest. :slight_smile:

Also, any tips on depth of field? I tried using the lens_bokeh shader and physical
lens_dof shader but they both took ages to render and were very noisey and looked to be
honest, terrible. Is it best to do this in ‘post’? Compositing software? I hope to
look into how to do different render passes and assemble in shake or after effects.

Jeremy! I’ve learnt so much from your posts and this forum/thread so thank you!
Your dedication and commitment to giving feedback astounds me!! I’ve never seen
anything like it. Maybe other mods on this site are the same but i haven’t been anywhere
else yet, just been lurking in this section.

So intro out of the way, here it is.

Maya/Mental Ray.
No FG/GI (don’t know how to use them yet. :stuck_out_tongue: )
Depth Map and Ray Trace Shadows/reflections.
Render time: about 35mins on my poor old comp. :frowning:


#400

Ok, heres my first go at this challenge. I have to say Im loving the scene. Lot of fun:)

This is my first render/comp. Already have a pretty long list of things to add/fix.
Rendered in 3dsmax, comped in fusion. Three passes for the render so far, beauty zdepth and AO. Comped in Fusion.

/Erik