Lighting Challenge #18: Science Fiction


visua, cool job!! I like the colors:thumbsup:
did you make UVs for everything or use projections? it’s a big job… I’m on the start:arteest:


Hi guys !!!

This is my first time in a challenge. :blush:

I’m using Maya/mental ray, no GI nor FG rendered in about 20min.

C & C are more than welcome



i think your output looks quite flat maybe adding some nice shadows would make it look pretty amazing may be if you could get some skylight or maybe some spacelight it would look really cool


hi jeremy sir,i don science fiction is my first try,i used 2 spot for direct light other one for indirect light.Rendering don by maya software.


Of course thanks as always to Jeremy and Juan! Here’s a couple critiques:

visua: Always the overachiever by posting first :rolleyes: …Great work already! I really like the metallic shader on the robot. There seems to be an arc of light on the ground right underneath the robot, I’m not sure what it is. I look forward to more progress!

Leotril: Good to see you again and good start as always. For your antialiasing did you change both your min and max antialiasing samples? How about using different or larger antialiasing filtering? If you still can’t figure it out the only thing I could suggest is rendering large with no antialising then scaling your image down while using your photo editing packagings resizing filter.

phil-w8: Good start, I like the character of the robot! Your lighting on the walls seems very flat and inconsistent with the ceiling. Maybe you could try to use more lights of lower intensities from different angles. Try comparing the light of the right wall with the light on the right side of the robot. Keep it up!

I hope to be able to post soon!


Thanks for your feedback kanooshka, wasimattar

I will work on my shadows and my lights and will try to upload a new result soon.

Thanks again :slight_smile:



This is my first post in this Challenge.


I have been watching these challenges for a long while now, and I finally have the time, and basic familiarity with the programs to participate in one. Couldn’t have picked a better challenge either, I’m have a blast playing around with this scene, and am really excited to work with all of you.

Here is my first take, still very rough, and early on, but wanted to get post my early progress in to make sure I was on the right track.



didnt do much but i find it looks better.



Take 2 of my lighting in Vray without using any GI just basic lighting …


hi guys

I’m beginner in maya :rolleyes:

and i don’t know how to start

with which type of lights should i start ?? :slight_smile:



Hi hakem, it’s great to have a newcomer! For the first step of lighting I would suggest asking yourself what mood you want to convey in you render. Once you have figured out the mood you wish to convey you can decide on the color and placement of your first main key light.

A good guide for the positioning of lighting for moods can be found here :
Some basic color theory :

For an indoor scene your best place to start would be to create a spot light, give it the color you’ve decided on and have this light be your light with the highest intensity. When you have that key light exactly where you want it you can use spotlights,arealights and/or volumelights to create the light bouncing around the room. Happy lighting!


hi Jeremy,i really wanna do this challenge but i always cant open the website and download the models so could you send the models to my e-mail?i will very pleasure to you,en…this is my


hi Jeremy,i really wanna do this challenge but i always cant open the website and download the models so could you send the models to my e-mail?i will very pleasure to you,en…this is my


Please keep in mind that the import of the FBX file didn’t go well, so there are a few parts missing and a few materials flipped. I will wait for another format to really start texturing, but here is a go about the basic lighting I have in mind for it. Kind of a clean and bright illumination with not much shadows.

Scene was done in C4D with Vray; the only light sources here are the illuminated panels (of which the upper left and lower right didn’t work.) Most light comes from the illumniated ceiling, which also didn’t import so I just used the ground panels there, too.

Low render settings, so there are problems with antialiasing and shadow artifacts for now.

Am looking forward to any C&C, and will have great fun with this challenge.

Raw render (about 20 min.)

Slight color correction in Photoshop:


Hi guys !!!

This is my second render, i’m not too happy with the result. I surely could use your advice and comments.

I’m using Maya/Mental ray rendered in 12min. no FG nor GI.

here goes…

thanks in advance.



Hi phil,

if you don’t mind: I think your scene will look better when your texturing is done. Now the materials are bland, and there’s no light interaction from them.

I’m not really sure about the main light coming from the ventilation, just seems a bit unreal to me, but works for a dramatic effect nonetheless.

I really like the robot’s material. But as I said, I think if you’re texture more, it’ll look better. Try to illuminate the back corridor as well, as it will give you some additional light and depth.

And there a very neat texture of the center ground floor; why not illuminate these glass panels or set a light source under them as if the second deck’s light would come through?

There are lots of possibilities with this scene, and since it’s science fiction, almost everything goes.


Hi guys,
It’s the first time I partecipate to this contest and this is my first WIP.
I have set NO shaders yet, only scene default (original lambert).
My softwares are Maya and Pixar’s Renderman.
I set some lights and maked a point cloud GI pass.
There’s a lot work to do, in fact there aren’t any materials, but I wanted to post my WIP anyway :slight_smile: .

Mirco Paolini


hi everyone !

It’s my first render , i’m using maya/mentalray with final gather

this is the basic lighting, i wait your c & c!

thanks !



@djeanimation Your image already looks pretty good. The robot material is nice. There are a few things that I would suggest, though. First, it seems to me that the more of the buttons on the walls should be illuminated and have more varied colors. At the moment, only the lights by the robot are illuminated, and appear rather monochromatic. Try adding some visual interest by varying the colors. Also, there appears to be a lot of unmotivated green light on the fan in the background. It is unclear where that is coming from. Those are the two things I noticed. Nice job.

@MicroP I like your image quite a bit. It has a sort of “hangar feel” to it, if that is what you were going for. Keep it up.

I hope to post work as soon as a useable file format gets online(I’m using Blender.) God bless you all.