Phil-roberts - Nice job! The dino’s looking really good. Nice sign, too. I think the blue marble is looking a little flat in places. Some occlusion would help it go darker in the corners and create more gradients in the shading. The lightbulbs inside the hanging lamps could illuminate the inside of the lamps themselves more, and also could use a little glow around them. The yellow glass is a little distracting, especially in a scene that’s all blue-green otherwise. You might use a different material for the roof, and work more on the appearance of glass in the windows above.
wasimattar - Looking good! I wish you could make the signs darker, but put more light on the dinosaurs to get some nice definition to them. Those windows look very bright, it would be nice to see some soft fill light coming through those windows illuminating nearby parts of the room. Some glow around the bright windows would help the atmosphere too.
MartinRomero - Good start with the texturing! The lighting looks very flat and ambient to me now, where big areas of the marble seem to be constantly lit instead of varying or creating gradients. Some more local lighting and reflections and highlights could help. You could also make the foreground bannisters much darker on the side facing us, so they become more of a dark framing element for the shot.
casagan - Welcome! I think the DOF effect looks very fake, you could just get rid of that. For the dino, if you want it in silhouette, then make sure the pose or camera angle really gives you a profile that reads well. If you want to put some light on it, then some rim light or specular lights could help bring out the teeth and key contours in the head. The bright window behind him could motivate a kick from above to give him a little shaping.
shkumbinferizi - Great, keep going! The glass around the displays seems to have problems with surface normals. You might light the left dinosaur a bit more from the top or left side to bring out his shape.
Carlovfx - Great start! The left dino needs some light and shaping on him, and the left side of the set is looking a little flat and uniformly lit. You probably need some glows around those bright windows.
zero08 - Looking good! I think maybe you could do a bit more to make the dinosaurs stand out against such as busy scene. Maybe the t-rex could pop out more if there were less light from below and more light rimming the top of him?
dpendzich - Welcome! That’s a great start! You might open up to a wide-screen aspect ratio, to add more room on the right side of the composition. Those lights on the floor could use a brighter top and a glow around the top, and then the illumination from them could use a softer, outer glow, running outside of the cone angle of the light that’s there now. See if you can work on reflections for the floor and glass to help liven up the space, too.
e-maje - Looking good! I wish the t-rex stood out a little more against the set in places, and I’d love to see some reflections or additional lights adding variety to the floor.
COBRASoft - Nice scene! The top metal arches on the ceiling and the dinosaurs themselves seem to have a darker material than the other surfaces, and stand out because of that. Maybe if you add reflections to different surfaces, the metal can get brighter because it is reflective, and the floor and glass also will benefit from the reflectivity. I wish that the dinosaurs popped out more in to draw your eye in the sccene.
brunotag - Looks good! The dinos are almost hidden in that shot, though, maybe you could light them so people see them?
LAV - Nice scene! I think the t-rex head could be a lot darker, so it stands out in the foreground against the walls behind it.
T-R - That’s terrific! It has a really rich, elegant look to it! Keep up the good work!
skdzines - Make sure it isn’t a problem with objects not set to visible in reflections. Check all your models in the render tab of the attribute spreadsheet window. Most people would make textures by applying a projection or 3D procedural over the whole dino at once.
kunwarnikhil - You don’t really need UVs to texture the scene. Projections and 3D procedurals can work well enough. Nice basic set-up so far!
Huv - Nice scene! I like it better without DOF because the DOF doesn’t look realistic.
pmegele - That’s terrific! You have a great start already. You might darken down some of what’s in the foreground closest to camera, and put more light or a brighter shader onto the dinos.
jasvant - Nice work! The lighting on the t-rex head is really spot-on! It would be great if you could turn the other dino so we got a better view of him, and maybe could make a more realistic sign in the lower right.
wrosecrans - Welcome! That’s a great start! Keep going!
kiko77 - Wonderful scene! I love it! I wish you could find some way to draw people’s eyes to the dinos more. Maybe the ceiling in the top center of the image could be less saturated, too, because the unique tone there catches your eye.
pedrojafet - Great, keep going!
reinhart82 - Great job! You might move the dino on the left so his head isn’t cut in half by the other display.
georgedrakakis - The little sketch of the small dino over black is cute. The larger scene seems to have him overexposed and could use more shaping on the dinos. Both dinos could use more contrast against the set as well.