guivAg
I think you have an awesome image. I lovely the graininess and contrast.
Weel done!
The only thing I would pick on is I wish I could see more details into the 2 big bright windows.
Lighting Challenge #15: Film Noir
nice mood bymak but i dosent understand why u keep the half o ur image to show objects doesent matter… maybe moove ur camera on the right…
and ur DOF effect is really strange… one foot is blured the other not…
Hi,
this is my first lighting challenge entry, so greetings to everyone!
Made this one wit C4D an PS, it´s called “Atomic blast”.
I Hope you like it.

Greetings,
Andreas
Alright guys, I’ve been pretty busy with other projects but I really want to enter this challenge as it’ll be my first and I’m pretty excited.
Anyways, here’s a WIP Image. I’m still working on more lighting and adding an environment light as well as adding textures and whatnot. So don’t butcher it too much, it’s only a WIP, but any comments will be appreciated.

Also, as a side note, I’m still a rooky at lighting (this is actually my serious second lighting project)
High Rez image can be found here
there is my final still image i think:
Done with maya 2008(mental ray), no FG/GI, photoshop for compositing/textures and crazy bump for normal map.
tell me if anyone want to see my passes or anything else…
link to the high rez:
I downloaded the maya.rar file for the challenge to try to get an entry in. My work laptop only has maya 08 ple on it. Whenever attempting to open or import even, I get an error, and the script editor states that there is an error reading the unknown maya 08 file. Any ideas on why this won’t work in ple? Or am I just going to have to wait until I get home and use my full version?
@joryayer: maya wont open scene from previous version and the scene on cgchallenge are a 2008 version.
if u really want importe scene from a previous version you need to save the scene in .ma, open the .ma with text editor and replace the “2008” by 8.0 or any other version u want…
the other solution is to take the obj version…
for thegreat there is my different passes:
i use a volume light to simulate bounce and ambiant light comming from the house.
i dont show zdepht and occlu everyone know it…
i make one passe by light to have maximum control on my lighting, same thing for my fog…
if u want more explaination let me know…
hope that was usefull for u.
guivAg - Terrific work! Your image looks great, and thanks for posting your render layers. I think on the right side of the frame that the glow in the sky might diminish with height. If the sky just got darker as you went lower down, then the edge of the hill would look more natural, and the distant would seem more believable in a scene with so much fog near the ground. A few places look like they could use more shadows, too: maybe the garage could cast a more clear shadow in the moon light, and there could be less volume light running through the full stack of tires. If you don’t want to use a real shadow for that, then just a second volume light with a negative intensity emitting ambient might be positioned towards the back and bottom of the tire stacks in that render layer.
joryayer - If you’re just using the free PLE version, you might download the latest one instead of using an old one. Or use options guivAg mentioned. Once you get to Maya 8.5 or so, they made a “check versions” options if you click the option box next to Open, so those errors aren’t as big a problem as they used to be.
TheGreat - Nice job! I wonder if there’s a more interesting or ominous sky that you could put in the upper half of the picture, since the sky is so prominant? Also I think the base of the columns around the gas pump could use a more natural transition: the columns get light almost all the way to the bottom, but the cement base and ground are almost invisible in darkness, and then the fog on the ground looks brightly lit again. Maybe you tone down the lower bright parts a bit, but give a tiny bit more presence to the base and the ground around there?
Buhby - Welcome! Keep going with that!
Vem - Nice image. The background looks bright towards the center, in a very broad, soft area, but the set seems to be lit from the right, with a hard light producing very sharp shadows. Maybe you could shift the directions closer to eachother to be more believable, use softer shadows, and possibly add some kick or rim light on the roof, tree branches, or other back-lit surfaces? Some sense of illumination coming from those bright gas pump lights could make the front more believable to me.
bymak - Nice image. In terms of genre it looks more like a horror film than film noir, but that’s your creative license. The DOF doesn’t look convincing, it seems like the whole background is in focus all the way to the distance, but in the foreground the focus goes in and out and then in again. The composition is pretty good, but the alignment of the branches and round sign with the character’s knee hurts the clarity of that area, maybe making the building appear further to the left in the background would help that.
Voigg - Nice job. The building looks very bright compared to everything around it, maybe at least a little rim or kick onto the left tree and more light on the ground?
-jeremy
Thanks man, very good crits, in all honesty that is the first ever render I have completed… ill see what i can do
Well, here’s a first try. Not too happy with the way the fog is going so I’ll probably want to take the geometry to a different renderer. And black and white hurts my brain. At any rate, thanks for the challenge.

Thank you,
yes you are right the original picture was lighted from the right.
Original and basic PW:

The Atomic blast was a little mistake in Photoshop but i liked it.
The next rendering I´ll try to light the scene so it goes with the final.
So I will also try to illuminate the front withe the lights of the gas pumps…
Greetings,
Andreas
First thanks for ur comment ! i was just thinking about how make a black sky with star with a fog around the house, and in the same time keep realistic the image.. so ur comment was helpfull : ) (i mix gradient and depth to cut of the right fog)
effectivly tires are to brgith but i prefer not render again the scene so i take my mask passe to turn off the volume light on it...
so there is an update:
[[img]http://img155.imageshack.us/img155/3478/compositecadre3smallmm7.jpg[/img]](http://imageshack.us)
high rez:
[[img]http://img261.imageshack.us/img261/7624/compositecadre3cv1.th.jpg[/img]](http://img261.imageshack.us/my.php?image=compositecadre3cv1.jpg)
anything else to progress ?
@kiko77: good start. there is 3 thing who keep my attention: first, you used spotlight with very reconasable pattern for the right lights, but they are clearly point lights… 2d, the 2 mixed spot effect you used on the left light appears normaly on spot with trasnaprent lampshade like little spot we have in kitchen for example. third, for me you have too many part of ur image in the black. try to get texture on there parts… (that also could be my monitor who is too dark…)
keep going : )




