MasterZap - Yes, I tried the game.
RezaTJazayeri - Looking good. I think there’s some dark areas in the upper corners of the pumpkin mouth and eyes, that stops it from looking as translucent as it could be. When you’re this close to the bricks, you should do some polygon smoothing (subdivision) to make them less faceted looking. I think that shader just gives you the two important controls, but there’s another one with Maya 2008 that also offers Bokeh effects, those would matter if there were a highlight or bright spot in the parts of the background that fall out of focus.
MicahtheMartian - Good start. Spider webs are always nice. It think the texture on the door could be smaller in places, and maybe could rotate or change on different parts of the door like the center vertical beam. It would be nice if more of the light came from a side or above, instead of so much uniformly frontal lighting.
FeD - Great start! I love the ivy, and having the door open a crack is a welcomed change that opens up interesting possiblities. I agree the pumpkin shader/sss needs work, it doesn’t look like a glow coming from the inside yet.
lo - Nice scene! You’ve got a solid physical presence to the objects and a good degree of realism. I think the inside of the pumpkin could be more uniformly bright, filling in all the dark contrasty parts of the interior.
doodlerboy - Black and white images look most like shadows, projecting color images looks more like a color slide projector. With a Maya spot light, images mapped to the color are automatically sized to exactly fit the cone angle. Use a negative penumbra if you want softer edges, not a positive penumbra that would extend beyond the cone angle the map is sized to.