Hey all. Well, this entry is a little less playful. Calling it After Hours at a Social Club and trying to achieve the atmosphere that you’d perhaps expect to see in a smoke filled room. Hopefully some of the glow that can be experienced at that hour as well.
Light setup consists of only two lamps. One shadow mapped spot with volumetric halo and one shadow mapped spot. [edit - lights have changed. Please see edit 3 below for details.]
I realize there’re still short comings but our shader engine won’t be updated for a few weeks yet and the rendering engine shortly after. Or something like that. It’s casual. Render time for this image was up a bit since the ray tracer was turned on. 5 or 6 minutes or so.
Hope you enjoy.
Here's a capture of the rig.
as soon as it was posted . . . Image had a flash cube look that had to be repaired. Also added a couple of reflection lights to compensate for new shadows. Post that when the render finishes.
[edit2]figured out a better banana material too. Update with the new settings in a minute.
[edit3]fixed some background aberations that didn’t make sense. Added a couple more lights.
Light array now consists of one primary spot with volumetric, one fill spot, three area spots and two reflection lights. All the spots are using shadow maps.