Well I have decided to tackle the earlier challenges so here goes on this one. All textures are procedural except for the cloth and the plate which have image maps. Lighting is basically three point; fill is a directional, and the key/back are spots. I also have 2 helper lights, one for the grapes in back and one area light just to give the cloth and the plate a little bit of light down in front. Rendered with slight GI and Radiosity; Lightwave 8.5.
The grapes were the hardest for me, and I am still not entirely convinced about them yet.