Light Path on Arnold like Cycles? For fast glass interior render.


So on this tutorial of Blender Guru at 5:10 or 6:46 I think it is, you can see it, basically he uses the light path node so he can pass light throught glass and make it render fasert. This would allow to render glasses with some kind of pattern like this.

I need to know cause in class I have to use 3DS Max and it comes with Arnold, but I also use blender for myself.