Right, I know It s difficult to discribe. But let s go
First, I have bake a texture like this
It seem good, but I want to archive the same effect with Layer texture and Multiply blending
I create some thing lightmap from the render
and this is the tiling texture I want the light map texture to blend
The result of multiply blending, white poor image
The reason is when using multiply. the base texture is brick and the brightness we could see is the base texture.
So, are there any way to use lightmap with intensity plus to the base texture. I guess that we must render out a seperate “intensity map” and aply a onther blending mode to the base texture, but can not figure out…