Hey there, I am making preparations for my next project. Trying to clear out issues before they rise.
One of them is light fog.
Here is the test scene:
What way should I use to get nice light fog from the window to the floor where highligh is happening. If using traditional spotlight and enabling light fog, you get circular light fog cone. If I resize that cone larger than window, weird artifacts start to happen. So I understand the cone border detects where fog should happen, and if it hits mesh it disables fog behind that mesh.
Here is the reference what I like and would like to know how it was made:
Prefferably I would like to render it as separate pass and comp it together later. I am willing to learn but have no idea where to start, any tips or hints are very welcome.