I come across this every time I try and create architectural interiors and I can never work out why. My interior space is completely enclosed and solid (I have a material override on in the render setup), yet I still get light leaking through the corners of my room. I have a lighting setup using MR Daylight and a skylight. Here is a screenshot of a test render (which I would have thought would be completely black as there should be nowhere light can enter from the outside) and a screenshot of how my floor and ceiling intersect with my wall
Does anyone know what causes this light bleed and how I might prevent it?
Thanks
James