I think we are addressing a larger industry issue here. Most organic modelling seems to be heading in the direction of sculpting. Therefore those who haven’t adapted to it may be feeling left behind by the technology swing. I’ve felt this many times before due to my chronic lack of funds for software upgrades. This is why I jumped on Z-Brush as quick as I could because it was a perfect match for me and I saved up specifically for it. Comments about Mudbox have now got me thinking, “Crap did I make the right choice, should I invest in Mudbox now?” The cycle never ends…
Some of the comments about this sound as though a certain method should be held to a different measurement stick simply because it is harder to do. I don’t think thats right. Lets face it, those that modelled the different ships and vehicles showed what poly modelling can do and they didn’t need a special category. A good job is a good job whether it’s fast/slow/easy/hard.
Now, this is not the industry, its a challenge forum. And Roberto can make the rules however he wants. If we have a separate category thats fine, but like I said lets not create segregation between “poly guys” and “sculpters.” As far as I’m concerned I’m both, I’m whatever I need to be to get the job done. Honestly I thought the texture vs. no texture argument made more sense to this forum.
Speaking of which Roberto, will this still be sans textures as mentioned waaayyyy back before the Star Wars challenge?