Lets talk the next mini challenge


#133

Bingo, bango bongo! Ready to begin!

I plan on doing a house cat jumping at a butterfly in flight. I could change that to a bird if the butterfly is no good.


#134

The butterfly is very kosher.
Looking forward to it.

-R


#135

I know you guys allready have your minds set on this months chalange. How about something that the rigging department can sing theyr theet in to? Like a some kind of creature with lose skin, or wings, some hanging cloth. Or a robot with movable parts that create a bigger motion. Something chalenging like that? What about something like that, what do you guys think? Just an idea…


#136

Well we might be a hallowwen based challenge around october…
The creature you describe sounds like a vampire or a giant bat…
-R


#137

Yeah I guess, not neceserlly but it could be. I let you guys to come up with the concept. Something where dynamics and cloth, and colision could come into play.


#138

Actually, as I have chosen character rigging as my primary skill I would very much like the chance to team up with a modeller for such a challenge. Halloween would be a great oppertunity for such a contest. A splendid artist and a skilled rigger…interesting.


#139

We might do a joint challenge with the rigging mini challenge folks…
Ill see if I can start the ball rolling.
This does sound like the PERFECT halloween topic.
We could start AFTER animal in motion ends, and give the model to the rigging people
for a mini one week mini challenge.


#140

More rules:
[ul]
[li]Modelers may shade their models but it is not a requirement. See this entry from the Star Wars challenge as a great example of a unshaded entry: >>LINK<<[/li][li]Animal hair & manes may be done using hair shaders or you may sculpt it[/li][li]ALL MODELS will be done from scratch. Parametric entries will not be allowed.[/li][li]Participants may do multiple entries.[/li][li]Modelers may do tributes to classic animal photographs, BUT they need to give credit to the original source material.[/li][/ul]Examples

This is a great example of the type of entry I would like to see:
>>EXAMPLE 1<<
>>EXAMPLE 2<<

-R


#141

HI,

I personally like the idea of animals in motion the best, But Creatures half Human half animal is better.

:wink:


#142

Can we have a human as a second modelin the scene? for example a bull and a rider in a rodeo, or a toro and a torero during a torada? A cowboy and his horse…
Andre


#143

Onn case by case basis, since we have done plenty of humans.

Having said that I like your ideas and they are ok.
-R


#144

Just waiting for the “go” signal.

Ready to go, boss, I think I´ll model a scene with two lions fighting for the pride lead.


#145

I’d be prepared to let the rigging guys have fun with my tarantula once I start to model it. But I may need to do 2 versions of it. the first version would be a basemesh made in MAX and sculpted in Zbrush. And the 2nd version would be a refined and detailed version of the basemesh solely done in MAX, as I have heard that Zbrush made sculpts are extremely difficult to rig and animate convincingly. Also the Zbrush spider would be posed and the normal one would be in a straight layout to make rigging easier.

Just a suggestion with this rigging / modelling idea. Maybe a small team would be the way to go with this. As it’d be easier for one to model, one to texture and another to rig / animate.


#146

I heard you can save the Zbrush work out as a bit map and then we can imported in as a texture. I’m not sure about the perminology. But I know this can be done. I rigged a character as a freelance and I know thats what they did.


#147

Im interested in this contest! So, i take it rigging is OK ? I would like to model my animal in a neutral pose and then rig/envelope it, then play around with the pose. Lastly, high res sculpting and texturing is allowed?

PS> a Squid sounds cool. hmm.


#148

OK here are more rules based on your message.

[ul]
[li]You can sculpt your character in a neutral pose, rig it, and pose it OR you can sculpt your character in the desired pose. Your call.[/li][li]High res sculpting and texturing is allowed[/li][/ul]


#149

OK Lets just say that I am keeping this in mind for a near future challenge. More on that soon.

-R


#150

It’s looking like I might be in on this one…I’m leaning toward a Mongoose vs. Cobra diorama.


#151

How about classic video game characters, that were pre-3D era.


#152

That would be awesome… although I’d like to add the following stipulation to it: It can’t be a game that was made into 3D (keeps it challenging if you can’t use existing 3D designs as a crutch)