it is really hard to give you any advice, I started with my painting lessons 30 years ago when I was 5 years old, it sounds funny but I loved it as anything else and so until now I paint almost every day for hours and especially the last 7 years. The big step was for me to go and use pen table in place of a brush I followed and still follow the work and tutorials of Steven Stahlberg.
The rest was my eyes and taste. Important is that you have your own style, tutorials and books by [color=yellowgreen]DOSCH DESIGN [/color]can help you as well from what I saw. I mean that you can learn the base from, the rest will come from self if you have a good eye for the colors… I learn as everyone else new tricks from the Internet, there is not a standard in, every texture is very unique and personal. Sometimes I use photo references to pic the right color or just see how the freckles works… it is good idea to do sometimes my client request photo textures based only on photos… I discovered that using a photo based textures as bump maps is more effective as painted one, used together with a painted diffuse color and specular + displacement can be make a wonder for your low or high resolution character.
se the render bellow it was painted diffuse map and photo bump map and specular…
To be an texture artist you have to love it, there are more categories, one for games other for characters… I love doing characters and hate to texturing buildings…
I use DeepPaint3D for texturing 3D Models and also DepPaint (2D) for years for me is the best and how you feel about you have to check out the software and see if this is something for you or not. For good texturing you need excellent UV’s so you need to learn it too because you will need it… I use DeepUV for Uv’s. here little example from Dp3D … the close looks are bump and specular maps based on photo, and with painted diffuse color maps.
The little girl is a photo textures model, after this the textures are reworkedand the color is diffused to remove hihglight.
Milkman Dan :
First …everyone lough from me when I said that was poser render ( poser render and not poser model that make diference and you tell here not the truth) … I was going off from this forum because of hackers like this and it was fear away from what it promise to be, I don’t come here to prove you if I can do my work or not.
Edges are visible maybe if you scale up the brightness to see what is hidden… I put this on a biger plane to let see this better, check 3D World Magazine if you wish more info… I closed this project 3 years ago.
I feel your comments are unright and fear away for what the galleries are created for.
I will not give you my attention if you start talking to me this way my dear friend, a little more respect for other work will be not wrong.