Hello,
Just searched up Cgtalk but there doesn’t seem to be an answer to this yet.
What is the ideal way to map the depth map Black to White values. if the distance from camera to furthest object in an animated sequence is 20 units. Should I be mapping the black value to 20? Or doubling it for better results. How accurate should I be?
Have you guys mapped the distance to the black and white values? By using this method…does this cause the DOF to shift around unexpectedly?
Should I just like the camera decide the black and white values instead?
Which file format? 32bit or 16bit? The aliasing thing is an old myth right?
Any other good practices I should know about to get really decent results. I was looking at Alex Roman’s 11&7th. Are they sure he did that in Lenscare and not 3d DOF renders?
As a reference, I am using Maya2010 with AfterEffects CS5 and Lenscare 1.45.
Thank you!