Intro(or you could skip to the project section below)
Let me begin this by saying that this is a hobby for me and something I enjoy doing. I currently don’t earn a penny out of this. Now, what I am looking for is maybe tuning my skills so that in the future I could quit my day job (graphic design) and switch to this which makes me happier. Because I suck at it and it feels less straightforward to me, I enjoy rendering much less than modeling.
Now about the project, I started in 2008, when I was bored at work. I modeled and modeled and after, say, a week or so I thought I was done. As I soaked every piece of knowledge I could get my hands on (DVD’s, tutorials, etc) I learned that boy, was I wrong. That model wasn’t anywhere near done. I’m not going to lie to you, a project like, I could bring to this level in maybe a week or so, but every time I resumed work, I tried applying what I previously learned and it kind of opened my eyes and see mistakes I made, which resulted in, of course, scrapping parts and redoing them. Add to that, other projects inbetween ( tend to get bored easily on a 3d project, and start on anther)
Of course, as I took the reference pics gathering more seriously, I learned that I modeled a mix between different models of the camera. This could be the case now as well, so if you see any discrepancy, please let me know.
And as a fun fact, here’s where I was back in 2008 and when I was afraid of texturing : http://forums.cgsociety.org/showthread.php?f=43&t=671786
I have no idea why I chose this camera. I like it and it feels very sofisticated for an ~80 years old camera. More on this camera http://en.wikipedia.org/wiki/Leica_III
It felt quite a challenge to me back then and it feels to me right now as well as I struggle to texture it, the first time I am doing this for what I model. My weapon of choice is Maya, Photoshop for tuning/creating maps, Maxwell for rendering overnight and recently I discovered Mudbox for adding sweet details on maps.
I would like to hear what you think about the renderings. I am still tuning the top texture for those silly flakes. They were supposed to be some sort of added scratches/detail but that blew up in my face. All of the detail is made with displacement, I am looking into parallax mapping to help me achieve the same detail but render faster. The camera pouch/case is close to be exposed for critique, but mudbox file also blew in my face. Hope I recover the file.