that’s insane… dissappointed? moi? I’ll be dissappointed if you don’t show us more angles and some wireframes
awesome work
Legion01, .::strike::. (3D)
cool- looks unreal tournament 2003 inspired someone has prolly already said something about it. i like the missing eye.
F***ing amazing man! very very well done. You don’t have any tuts on texturing do you?:bounce: :bounce:
inspiring work you´ve done there! the head is really soft and fleshy. I also like the metal and the color range you used. I took a look at the progress of this image and I must say it truly turned out nicely in the last worksteps.
5 stars from me!
Great work Strike, I love the texturing…particularly the metal!
This guy looks tough and dangerous, definitely a battle-hardened look to him, he’s seen action and could probably crack some skulls without too much trouble
Reminds me of the Firebat from Starcraft…can hear him saying “I loooove the smell of napalm!” while hosing down a pack of zerglings with his flamethrower
Oh, and I really like the damaged look to his left eye.
WWWWoooow:eek:
his right eye is disabled, which makes the character more of a character. i like it
Outstanding. :applause:
Could you post some info on your texturning methods; procedurals? Image maps? UV or projection?
Regards,
Terry
Thx all !!
For surfacing i used both procedurals and image maps :
first i created this one under photoshop with different brushes and selections :
Then i created all my procedural like below, and playing between them and alpha images, created with the last one desaturated.
Then i reproduced the main procedurals between my speculars, reflections and bump.
And most important things to have this feeling was a HDRI in background, that is mainly orange/yellow/copper colored.
Then i did the same for the most clear section, by just changing my color from the color map to a lighter one.
Very impressive! It’s a great leap from the previous image with the same character. I like very much the metal texturing
hm… it looks very nice…
but the nose looks like needs to be improved…
coz looks a little weird…