Leg Switching


Hi Guys,

I’m a bit stuck on how to effectively switch between two continuous meshes, namely a mermaid and human version of the same character. I’m using mesh detachment of the head to drive the facial blendshapes. I was just wondering what the order of operations would be to skin the character once yet have two sub models that don’t create seams along their respective attachment points. Or am I going about it the wrong way? :slight_smile:

Thanks in advance guys! :slight_smile: