Learning to sculpt heads/faces


#63

[](http://s197.photobucket.com/user/Temppe/media/2014_12_28Head0302_zpse080eb20.jpg.html)


#64

This is an attempt at a self portrait, receding hairline included.
I think I got it pretty accurate. It was also my first attempt at sculpting hair, polypainting, creating eyelashes and sculpting skin texture. It took me about ten hours.



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#68

Great progress, i also like to start with the skull and muscle tissue, gives a very strong starting base when you have an accurate skull structure to begin with.

Check Philipe Faraut’s work (others too if you can find them) as a reference for head planes:
https://www.google.ca/search?q=philippe+faraut+reference+cast&biw=1920&bih=1036&source=lnms&tbm=isch&sa=X&ei=Qr-xVIHFKYOSyQTnwYHoAQ&ved=0CAYQ_AUoAQ

Head planes can be created in different ways, you don’t need to copy someone’s approach, but certainly helpful. Wish he had more (and higher res) images available on his website too.


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#70

It’s been a while, no doubt.







#71




#72

I’m doing another full body ecorche, only this time it’s posed.
Which means I can’t use symmetry for the muscles. Ouch.



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#76

I’ve been working flat out on anatomy for the last ten months. I’m really happy with the progress I’ve made, and of course there’s still plenty to learn. However, I’m going to take a break for a while and go back to some hard surface stuff or work on texturing.

I won’t be updating this thread for a while. When I come back I may work on polishing this last piece up to make a demo reel show piece out of it. We’ll see.

And by the way, mad props to Mister3d, AJ amd Psyk0 for their suggestions along the way!


#77

Guess who’s back…




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#79




In the three pieces above, I made a crude pelvis and ribcage and sculpted on top of that. I also didnt use any symmetry.


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