
wow! thanks so much for all of the comments. I’ve posted a wire of the scene, it is a little hard to see im some areas, but hopefully it’ll help
the rocks were low res meshes in maya that I sculpted in Mudbox, so what you see in the wire is the hi-res from mudbox…really, nothing fancy, just a sculpted hi-res mesh.
the orc was also heavily suclpted in mudbox and then i imported the hires into the scene to render. you can see the orc wireframe much better on my website click here
texturing was done with photoshop and bodypaint. I rendered in mental ray with an HDRI, Final gather, 1 main area light, 2 spot lights for rim lights and one more spot light for fill. I used Mental Rays fast skin shader for the orc and he was comprised of 4 color textures to get the skin looking right.
the background was all 2d matte painting that I did in photoshop.
cheers
-pete