Lead 3D Environment Artist


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Axis Animation are expanding their Senior team and are looking to hire experienced LEAD 3D ENVIRONMENT ARTISTS to lead project based asset teams on a full time or ongoing freelance basis working onsite in Glasgow.

This role requires a skilled artist with a broad background creating different types of assets using both hard surface and sculpted techniques. You’ll be a personable, pro-active, self starter who can motivate and lead the team around you as well as work with the Head of Department to implement consistent working practice and ensure the standard and quality of the assets are consistently high.

Prior Lead experience is a must, as is thorough knowledge of Modelling, Sculpting, Texturing and Shading as well as the ability to troubleshoot technical problems. A good understanding of the asset production pipeline including pre-production, production and post-production is also necessary.

Candidates must be willing and able to work onsite in Glasgow, and have relevant visas in place permitting this, if required, at time of application.

RESPONSIBILITIES

Producing high quality assets suitable for production both technically and artistically

Managing a team of artists, keeping them on track and motivated

Supporting a team of artists with any technical problem solving

Technical and quality control of output on assigned project

Ensuring assets meet specifications provided by all relevant departments

Managing feedback and technical challenges on project alongside the CG Supervisor and Department Heads

Liaising with production on task assignment and scheduling of the team

Interpreting and communicating the directors feedback and vision to the team

Working closely with the Department Head to identify process improvements/tools to increase department productivity

REQUIREMENTS

Accomplished examples of Modelling, Texturing and Shading

Thorough knowledge of Modelling package of your choice is essential

Thorough knowledge of Zbrush and/or Mudbox is essential

Thorough knowledge of Mari and/or Bodypaint 3D, Substance Painter or other 3D texturing software is essential

Knowledge of Python, C++, VEX is desirable

Knowledge of Speedtree, World Machine etc is desirable

Basic understanding of Lighting and Look Development

Willingness to learn SideFX Houdini workflow

Good communication skill and ability to work interactively with production and other departments to solve production challenges

Strong leadership skills and the ability to confidently lead and schedule a team

Ability to feedback to other departments and direct any technical changes

Proven production experience within a team min. 5 years