LC45 Xmas Awesome Mecabricks challenge


This is my lego winter night scene. Rightclick for full resolution.
3dsmax and Corona 1.5


I have to say that this challenge is really great. During the weekend I will give a detailed feedback on the entries :slight_smile:


Wow, this is a great challenge! I’ve just enjoyed looking at all the entries so far.



Hi guys,

This is my first entry for the lighting challenge. Its a rough start but I like where it is going.
I tried to do a spiral composition and I like how it’s working on the reindeer sled. I think i will move the tree a bit more to the center. I think it gets too busy on the left side.
As for the lighting part, I like the orange color in the scene. I wanna put more blue into it to compliment the orange. I tried to get the sled of the background by putting a rim light on it. But as you can see it is too much. I will adjust it in the second version.

Also I was thinking to put the camera a little bit more backwards to see more of the scene. but im not sure yet.

-Blue orange color
-Rimlight sled
-Camera position


@ Luck6 Great Start ! but keep an eye on the lighter zone on the reindeers. They look a bit distracting (as also the lit lamp on the right). I love the grading of the image, keep going !
@ Jeremy Thank you Jeremy for starting this challenges ! Seeing you on the forum is really a pleasure.
@Bibi5000 I like the overall composition. I will add just a bit of fill light in front in order to get more details of the scene. The shaders look very legoish
@ Preston. You really made my day. Too fun the poor man that run trying to catch the deer !!
@ragupast. Pls post an update I’m very curious to see houdini renderings for this challenge
@Gabriel. I would be glad to see an update. The idea of a BW rendition looks interesting !
@Meglatura :slight_smile: I like the colors and the mood (also the occlusion on the roof looks great). I will contrast a bit more the image and add a bit of reflectance to the shaders !
@Gachealexandre. Very cool interpretation ! Which setup and render did you use ?
@ iranimation. If you import the dae file you should have no problem with the materials. Also on renderman forum there is a small plugin that can convert basic maya shaders to Renderman21. Pls post updates :slight_smile:
@ ChugChug ! The idea is wonderful ! Also the color are very catching you could go crazy and model some lego clouds :wink: Great work indeed
@FeD. I love the blur in the image. I would just add a very very subtle glare to the sources of illumination. Lovely shaders and colors (even if your lego look very very clean
@Noroto The idea of the fog is quite original. If you put a bit more lighting with volumetric effect I think your renderer will get a bit crazy. but I’m curious to see the results
@wax78 how is going with the cartoonish rendering ?
@chirbang. The overall shading looks very good Can you post some closeup of the scenes ? (Santa’s with the cookes and also the two singer ?) which render and setup did you use ?
The new challenge is on the way… So keep posting your images :slight_smile:


Hey you guys,

Here is my update. Hope you like it so far.

update 02

I think i will put the reindeers on the ground. It ruins the composition a bit. I will let it point to the christmas tree. So everything points to the tree.

Also I will remove the red color in the forground. I want it to be mostly blue against yellow orange


This is my latest piece. I’m pretty happy with it. Hope you guys like it


luck6 that’s looking great!

The background hills seem very close to the sky color, maybe you could make them darker towards the top, or otherwise create some separation there?

I’ve love to see some more reflectivity on the bricks, so they reflect the environment more.

Having the reindeer on the ground is fine, but find some way to make them stand-out compared to what’s around and behind them – maybe that guy who’s in front of the front one’s antlers could be moved away, or at least given a different color? Maybe the reindeer could have some more contrast with light from the tree on the front of them?




Thanks for the feedback,

I darkened the fog on the bg a bit to make it blend in with the whole image. The blue color isn’t that distracted anymore and there is more depth in the scene now.

I darkened the building on the right so that there is more contrast on the sled. Also I put a rim light on it.

The extra reflection made some artifacts on some parts. I cheated a bit in post to brush them away. I didnt wanted to wait for another render.

Overal I think its a better image now. thank you.


luck6 -

Nice improvement! It still looks a bit bleak to me. The background trees are so dim you almost can’t see them; maybe if they each had some lights on them, at least their top brick were glowing and lighting them up, then the more distant groves could have pools of warm light around them that would add depth to the scene and help break-up that background. You might have to add some of the glowing bricks to the foreground too, on the nearby trees or the decorations on the roof of the house on the right, and maybe make a few composition tweaks in response to this, but it could be worth it to have a warmer and more festive image.



Another update. Update number 5.
It keeps looking better and better. Thanks for all the feedback so far. They really help.

So far I have been adding lights at trees in the foreground and background. I added some extra lights for the background ground plane and also added some extra detail lights at the foreground.
I changed the camera lens to give it more of a overview. I thought the foreground was too much present in the last version. Now the composition works better.
Also I created some foot prints in the snow just for fun.

Overall I’m pretty happy with it. Maybe I will do something with the Sky. Now its just a simple image from the internet. If I have some time left I will make a matte painting for it.


luck6 loving the direction of where your taking it.

@jojo. I had to stop using Houdini as the rendering times were becoming horrendously large, even with almost no sampling. It was taking between 1.5 - 3 hours per render with a very noisy outcome and unfortunately I don’t usually have that sort of time to sit around wondering if the look is there or not. Even using the interactive renderer was not giving me results to see in any sort of usable time frame.

Houdini 16 is just around the corner and with it comes a lot of Mantra optimizations. An exciting time for doing things like this.

However I have started again in 3ds max, I will have something to post up very soon. (1.5 mins rendertime in max btw) :smiley:


Here is my first image in 3ds max. Sill plenty to do.

Link to full res:

Light Set-up (although a bit hard to make out):

High Res:


Hi everyone,

It’s nice to be back. It’s been a long time since I participate in Lighting Challenge. Thanks to @jojo1975 for the model for this challenge and has seen cool renders so far.

LC45 V001``

My first round. No detail lighting yet, just focus on camera and object placement for story telling.



Added key lighting to sculpt the mood and story. Got a bit of noise problems in the background, will handle those later on once all elements are finalized.

LC45 V002

Still plenty of things need to be added later. Feedback are very welcome :slight_smile:


Added more lights. Played around with colors in Nuke by grading each light from multilight passes output from 3Delight.

LC45 V003

Starting to get what I want, but probably still need to tweak the blue environment color further. Painted away some noise in the background due to bounces from smaller area lights, so maybe I’m going to close the some room in order to contain the light bounces to avoid too much noises.


Tweaked more lights. Added rim for the xmas tree and put more exposure for the center around santa to put more emphasis.

LC45 V004

Will move on to shading the scene.


Hi there,

Hope its not too late, here is my first attempt:
Comments welcome, thanks!

  • David

DW attempt 1


Hi, Here is an update, moved things around to improve the overall composition. Tweaks various material settings.

BTW, this was rendered with Electric Image Animation System. Used 3 several years old i7 Macs and 1 really old Xeon Mac Pro 8 core. About 40 minutes of render time. The scene used mainly 1 area light with 15432 light polygons. And 2 very low intensity fill lights.

LC45 v2


Here is my third version. Fine tuned the lighting to be little darker overall since it is a night scene. And have more of the light source from the area lights and less overall fill light.

LC45 version 3

1920x1080 version here: