LC#44 Getty Benchmark Challenge


Hi again all,

FredSoub : Thank you very much for the setup demo :slight_smile:
actinidia : Very nice one, need some work on the cookie, but you already said that.

I finaly got Mental-ray beta 9 and needed to test it, so I took the EggYolk one to see performances. On my machine I get almost 10x speed improvement ! There is a bug with the Egg transparency so I temporary took away the small part under the egg yolk.

The old render took me 12:35 to render with more grain and lower rez… got 1:49 min with the MR beta 9 at same settings.

So here is my last test. with some post in photoshop for color correction and chromatic aberation.

1920x1278 => 4:53 min
i7 950 @ 3.07GHZ
16 Go
GeForce GTX 750 Ti
Windows 10

MR beta 9 egg


Hello guys, Nice work everyone. Missed lighting challenges a lot. Good Comeback :slight_smile: Here is my render. Rendered in 3Ds Max, Mental Ray. Sahders used SSS and Arch and Design. Hope you will like it :slight_smile:
Eggyolk Bowl


Here are my yoke images. Didn’t like the granite straight on so I changed the cam. Rendered in Redshift. Chromatic aberration and color levels in after effects.

Yoke 01

Yoke 02


Thank you, FeD :slight_smile:

I created a new version and improved some things, especially the cookie.


Hey everybody, some really sweet work in here! I wanted to have a go at the nasty glass jar filled with coins with Redshift! Thought I would post some of my work in progress shots. Decent amount of jpg compression here, am I missing something? The maximum upload file size is 97kb?

I have taken some high resolution macro pictures of coins with my a6300 and I’ll be happy to share them and the models with you when it’s all finished. I remodeled most of it and did a bullet physics simulation with the coins as redshift proxies. Some textures from poliigon and everything else is procedural. I’ll share the scene and all that stuff when I’ve finalized it.

What do you guys think so far?



rendered in houdini.CC welcome,thanks


Dear All,
a bit of feedback in reverse order
@vfxpraven. In my monitor the image seems a bit dark, The materials and shaders look good, the lighting for now is a bit flat, but it’s a good start. Try to make the image more contrasted and post new updates :slight_smile:

@Dezvous Great start ! I like a lot your images, texture seems great and also the glass looks good. It would be good to see how it looks the glass with a bit more scratches and a bit of stronger light that reflects a bit more on the top of the bottle. It’s a great image. If you can then share your image that would be great !

@actinidia. The shaders of the biscuit need a bit more work, probably there’s too much displacement. The juice look good, probably you need to tweak a bit the “transparency” (or SSS) to make the border a bit less transparents. I wold also boost the caustics. Can you post the setup of your lights ?

@Deijardon. Just a great work ! Just perfect ! I would be very curious to see your take on the other scene too ! Give it a try pls

@Jaswant. The image looks a bit too dark on the corners and also the reflection look a bit odd. Which IOR did you use for your materials ?

@FED the image looks very cool, even if the yolks seems to miss a bit of reflections (they don’t seem to be formed by multiple layers. I don’t know why). It’s really gread indeed but can you check your IOR/geometry ? Also I would really like to see your other try to the other scenes :slight_smile: It seems no-one for now has cracked the gelato scene :slight_smile:

@Miguel, great entry. It seems that on the lower part of your image the occlusion is too much bright, can you check this part ? Also it would be great to see your renders of your other scenes :slight_smile:

@skipdox. Just great image ! can you post your setup/rendering times/engine used ?

@FredSoub Great and thanks for posting your setup !

@Absorbent ghost. Waiting to see your updates with adjusted shaders

@ All the yolks are just the start It will be great to see also your other entry. Also if you can share your scene we can setup a repository for benchmarking scene :slight_smile:
Keep going !


Here’s a first shot of the glass scene… that lighting is a pain to attempt to reproduce :stuck_out_tongue:

Would probably have to model a wall or something with cut-outs to get a matching pattern.

Ver 1

Cleaner render with some better tone mapping + slight photoshop tweak.


Thanks Jojo!

What image are you talking about me sharing?

Here’s some more progress on the coin textures.


Hey there Actinidia!

Really great stuff. I have a few notes that I thought could help improve it…

red :: There needs to be some sort of shadowing or a dip in the liquid or something at this intersection point between the cookie and the liquid. I would start with just a very subtle, soft shadow like an occlusion and see where that gets you.

magenta :: the highlights on the rim appear to be clamped just a bit. this might just be the jpg you needed to upload to this site, but make sure they are reaching full white levels and not topping off at gray, clamped level.

yellow :: it’s hard to tell if it is the material on the table, but it is reading to me as caustic passing through the glass. if that is the case, i would eliminate that because the liquid in the glass is so thick it wouldn’t allow light to pass through like that. that being said, i would consider adding a touch of the liquid’s color to the table as if there was some transmittance happening.

green :: i would try creating a very subtle, very soft vignette on this shot in your post processing. This will keep the viewer’s eye more on the main subject matter in the center of the image.

Let me know if you have questions.

Michael Tanzillo
Co-Founder :: tdu ::
Co-Author :: Lighting for Animation ::


Here is my first Render for Egg Yolks… and its my first submission …

Arnold + Maya + AL Shaders…



@jojo1975 thanks for feedback,here is updated version,managed to get lighting variation by adding some off camera elements and i am going to try same with Arnold and maya



Hi everyone, I am pretty new to posting on forums (usually I just read through all the awesome feedbacks and renders from everyone).

This is my version of egg yolk. Please feel free to share your thoughts. :slight_smile:

I am using Maya2017 with Arnold renderer. It took around 20+ minutes to render this image.

My version of egg yolk

Color corrected


@dezvous Sorry for the late reply. I meant if you can share your scene files after finishing your entry. :slight_smile:
@ all this weekend will be longer for me an I’m planning to update the feedback, so pls post your updates. I’m very curious also to see your takes on the gelato scenes.
Keep going !


@Dezvousz Waiting for your scene to share
@All waiting for updates. The challenge will keep going @ least till xmas. So you still have a chance to go :wink:
Curious to see how realtime renders performs vs “traditional” renders.


Hello everyone, I hope I’m not too late to participate in this challenge.

This is my first sample on the eggs scene. I still need to read and learn a bit more about sss2 materials in vray so what I ended up using was the most basic type of translucency with a basic vray material.

Looking forward for feedback!




It’s ok for translucency, you can fake SSS with it. I think you used GI since the image looks too much bright- You can try to create an occlusion pass (I think that you can cook it directly with vray or you can simply apply a grey shader to everything and then use it to compose in PS or your software of choice) to add it in post and also try to dim a bit GI if you used it.
@All keep going with the challenge it will still going on for a while.


Hello to all :slight_smile:
While working on a personal project I get an idea for the new challenge :slight_smile: I hope it will be ready in a few weeks. I need a bit of testers for the new scene pls send me a private message if you can help

it will be AWESOME :slight_smile:



since I’m using Redshift now for a few weeks, this is a great opportunity to test out a few things.

Here is the first Test with the Coins: