LC#43 Tears in the Rain (by Stahlberg)


#91

I got work already and getting busier and busier. hehehe.

https://www.flickr.com/photos/137226131@N02/25178949906/in/dateposted-public/


#92

WIP_2

added eyes model and textures.
WIP

bigger size
http://ahqi.cgsociety.org/art/wip-lc43-tears-in-rain-model-stahlberg-2-realistic-3d-1344149


#93

Another Arnold render in Maya. New water sculpt and a new Skin shader.

http://s18.postimg.org/rwi144ybr/closed_eyes_man_sss_21250_00000.jpg

http://s29.postimg.org/3tski4nj9/closed_eyes_man_sss_21249_00000.jpg


#94

The SSS is good but look like you cover him with gelato: too thick

Some refs for you guys:


#95

So… it seems this is getting a real challenge since it still seems hard to create a human with believable skin and especially wet skin.
It’s time to get the stakes a bit higher.

So why don’t we all give a try to the wiki human project ?
http://gl.ict.usc.edu/Research/DigitalEmily2/
you can download also the maps and the preset scenes for maya+max+alembic+obj. So I’m very curious to see what we can do :wink:

http://gl.ict.usc.edu/Research/DigitalEmily2/

REMEMBER THAT AS STATED ON THE WEBSITE
NOTE: By downloading this image, you agree to use this image for research and illustration purposes only, not to transfer or redistribute this image and that you will not use this image for commercial purposes or for resale.

So keep posting. I will give detailed feedback during the week.
G. :wink:


#96

FULL view http://ahqi.cgsociety.org/art/wip-lc43-tears-in-rain-model-stahlberg-23-realistic-3d-1345759

have a look : )


#97

Hi everyone !

Here is my take on this challenge. Still need to work on some parts there and there to get it right… but its work in progress :slight_smile:

Had to cleanup model quite a lot to get rid of bad geometry and undesired loops, re-UV.

Going for cinematic film look like Blade runner :wink:

Funny thing , how much facial hair, head hair, eyes… changes people appearance, the model is the same but looks like totally different person from what Stahlberg had :smiley:

Cheers !


#98

Few more wips :slight_smile: … still cant get to the shirt to be done… :smiley:


#99

Decided not to go so funky with colors :smiley: getting there…


#100

Well done, Dodgeas3d, one of the most convincing entries yet. Skin diffuse could use more texture or variation, looks too perfect?


#101

cgx > yeah agreed ! Still trying to make skin right, I used just zbrush polypaint to color the skin, but guess need more details.


#102

so a bit of feedback
@Dodgeas, the composition looks great, also the hair look good, (probably a bit more variation in the beard can help) The skin need a bit of work, even if the SSS has correct dimesion (the ear looks good) it look a bit too “waxy” in the forehead. Of course it’s a great image :wink:
@Ahaqi, probably it’s a little overdone. since the rain looks a bit too much dirty why don’t you try a shot also with “cleaner” rain ?
@Scote, thanks for the references, waiting to see more from your entry :wink:
@Sid. The angle is quite interesting, you should try also with “cleaner” rain Also , try to add a less distracting grey ceiling probably a lighter color will work better. Great entry !
@FeD I’m waiting to see more :wink:
please keep going, the challenge will run for at least two weeks
G.


#103

Nah sorry, no time for that Lighting Challenge for now. I’m having trouble finding time for my own project (Nux character)


#104

hi thx for the comments. My intention is to create a dirty mechanic rain look. with a old space ship behind.


#105

Slight update, still need some work there and there…


#106

Great improvement man. For me I would change the color eyes for something less dark.

Also the waterdrop are too perfect, should try to have less pshere shape on the edge. It stretch when it about to drop


#107

Hi, this is my first participation here, but I am ready to learn. Here is the result of the wet human until now. The emotion that drove me was sadness because rain usually brings back sad memories. I worked with 3ds Max,I rendered it with Mental Ray. The compositing is made with Photoshop. Also, I used Sub-Surface-Scattering material on his skin. Plus, I replaced his hair with a hair and fur wig ready for rainy wheater. To conclude, comments are welcome. Thank you.

Please, tell me if you don’t see any image here. I got many problems with that recently.

Newer version: I made some changes on both the man and the background without creating a new post again…


#108

hires
http://ahqi.cgsociety.org/art/mechanic-sci-fi-3d-1348613


#109

Some really good renders here guys, congrats! :keenly:

I’m a little bit late :confused:

ref:


#110

Another update… almost all done.


click on image to open