Hello to all !First of all I would like to say that I’m very happy with this challenge ! I really love the work you’ve posted ! Second thing we are waiting for new models that will come soon so Don’t worry for now the deadline is a bit delayed still 15 days to go !
So Fex it’s really a great work, I only would chance a bit the shaders. The brick look a bit innatural (it’s a stone wall) and also the color of the canvas window. You can try also to make a caustic pass to see how it looks with a small boost
@ Lsayan, can you post a light breaktrought to better study your image ?
@kosincg. It seems you didn’t go for the realistic path, and that’s good. probably I will make the wall in front a little less lighted in order to focus more on the bottle.Also check the UV of the windows. it seems there is some kind of misplacement
@ dessax. The glass is wonderful and the other texture too. So also even if I love the idea of the cobweb I think that your image will be better without it because even if the plugin made a wonderful job, actually it doesn’t resemble a real cobweb in a window corner which in my opinion is more like this http://www.photoready.co.uk/objects/images/welcome-to-my-parlour.jpg. So pls make a version also without
@asymmetry KEEP GOING YOU HAVE TIME
@gamerguy02 . the border of the bottle looks a bit odd and also some of the bottles seems to float, also you should check the index of refraction of the glass since in my opinion it probably can be a bit too low (too transparent). Even if I personally don’t like the murder them, in order to be more incisive I think you should desaturate all the colors except for the blood. The blue reflection and the purple reflection looks a bit destracting and also there is not a clear focus in the scene (what’s the most important object ? the background with the blood shadow, the broken bottle in the center, the flat bottle in front ?)
@ r-e-w. Wonderful work on the shaders but again I have to say that I would like to see a version without cobwebs
@Mattgdx, why don’t you try also a fake frost glass ? you can disable caustics and internal reflection and so your rendertime should slow a bit (just an idea, i should really try it but theoretycally I think you can fake in your render the “frost” effect) or you can go for the very dirt bottle route or for the ceramic route keep posting
@zbuja first of all let me say that I love all your works then I have a few question. What actually are the small “spot” on the bottles. They don’t look too much as dust, neither reflections. Also I think that the material
@Preston, great image, I would like to see the version with dust. Also in my monitor it looks a bit overexposed. Which render are you using ?
@Shariesp you still have time for other posts
@worker if you go for the PBR approach probably yes. My only doubt is about caustics, I don’t know if they are still visible in such a setup like in this photo http://2.bp.blogspot.com/_P9E_gJjdyag/TTPyIbTT8AI/AAAAAAAADHs/kTCfcSIQEas/s1600/GlassBottles3848.jpg
@mikee3556 you still have time for another setup
@JNevalainen I will be very very happy to see also another angle. I really like the idea for shaders and materials. Can you try also an image with less distortion… and btw The model is not by Clint Rodriguez :)))
@J-M art boost caustics and lower a bit GI, add a bit more contrast great start !
@Clint keep posting and also boost a bit the refraction index of your glass
@Nitesh, Lovely color, really wonderful. I will add a bit of noise to the bottles and also change a bit the shader of the windows it looks a bit strange. A wood frame or a more uniform rust probably could help
@macasdez try to contrast a bit more the image the mood of the image is very intersing, pls keep going
@jeb, wonderful image ! why don’t you try also another mood
@ThePriest. The overall image looks quite “muddy” so I wonder why the bottles still look clean and also the frame of the window But I really like the steam and also the contrast and color composition ! Keep going if you have time
to all you still have time keep going and post variations